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Moderate Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Feb 15, 2025 — Feb 15, 2026
Showing page 65 of 65
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Contributor
Files Modified
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Code Location
Date
Load a trial buoy - initial testing.
James Packer
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almost 12 years ago
Add buoy models.
James Packer
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almost 12 years ago
Tidy up use of const functions.
James Packer
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almost 12 years ago
Added basic networking into the structure, using enet
James Packer
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almost 12 years ago
Updating project files for new computer (irrlicht locations changed).
James Packer
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almost 12 years ago
Removed use of 'using irr' namespace from header files.
unknown
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about 12 years ago
Move the ENUM that defines the scroll bar IDs into the GUI class.
unknown
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about 12 years ago
Separate out Event receiver class into separate file.
unknown
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about 12 years ago
Separate GUI and Model classes out into their own files.
unknown
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about 12 years ago
Only use the basic irr namespace.
unknown
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about 12 years ago
Show both heading and speed, and playing with fog.
unknown
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about 12 years ago
Rearrange, so classes go: Constructor, public methods, private methods.
unknown
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about 12 years ago
No need for forward declarations.
unknown
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about 12 years ago
Change order of class declarations, and create initial link between model and GUI, to show heading.
unknown
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about 12 years ago
Renaming files
unknown
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about 12 years ago
Separate out GUI from rest of code, and make movement FPS independent.
unknown
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about 12 years ago
Removed Dev-C++ project files and replaced with Code::Blocks ones.
unknown
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about 12 years ago
Changed structure so event receiver calls model functions to set speed/heading. Also moved to Irrlicht 1.8.1, and now using code::blocks.
unknown
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about 12 years ago
Move all model set-up and update into the SimulationModel class.
unknown
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about 12 years ago
Start to separate out 'Model' from rest of code
unknown
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about 12 years ago
Set speed and heading with scroll bars.
unknown
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about 12 years ago
Initial experiments in Irrlicht.
unknown
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about 12 years ago
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