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I Use This!
Moderate Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Feb 15, 2025 — Feb 15, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Load a trial buoy - initial testing. More... almost 12 years ago
Add buoy models. More... almost 12 years ago
Tidy up use of const functions. More... almost 12 years ago
Added basic networking into the structure, using enet More... almost 12 years ago
Updating project files for new computer (irrlicht locations changed). More... almost 12 years ago
Removed use of 'using irr' namespace from header files. More... about 12 years ago
Move the ENUM that defines the scroll bar IDs into the GUI class. More... about 12 years ago
Separate out Event receiver class into separate file. More... about 12 years ago
Separate GUI and Model classes out into their own files. More... about 12 years ago
Only use the basic irr namespace. More... about 12 years ago
Show both heading and speed, and playing with fog. More... about 12 years ago
Rearrange, so classes go: Constructor, public methods, private methods. More... about 12 years ago
No need for forward declarations. More... about 12 years ago
Change order of class declarations, and create initial link between model and GUI, to show heading. More... about 12 years ago
Renaming files More... about 12 years ago
Separate out GUI from rest of code, and make movement FPS independent. More... about 12 years ago
Removed Dev-C++ project files and replaced with Code::Blocks ones. More... about 12 years ago
Changed structure so event receiver calls model functions to set speed/heading. Also moved to Irrlicht 1.8.1, and now using code::blocks. More... about 12 years ago
Move all model set-up and update into the SimulationModel class. More... about 12 years ago
Start to separate out 'Model' from rest of code More... about 12 years ago
Set speed and heading with scroll bars. More... about 12 years ago
Initial experiments in Irrlicht. More... about 12 years ago