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I Use This!
Moderate Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Feb 15, 2025 — Feb 15, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Adding Santa Catalina world area More... over 11 years ago
Tweak fog, and display radar range. More... over 11 years ago
Minor tidy up More... over 11 years ago
Load and calculate tide heights based on harmonic model. More... over 11 years ago
Tide loading, and initial stages of tide calculation. More... over 11 years ago
Fixed bug in waterSceneNode, introduced into irrlicht when making tiling seamless. More... over 11 years ago
Adding turn dynamics. More... over 11 years ago
Adding in linear dynamics (2 engines) More... over 11 years ago
Adding licence information. More... over 11 years ago
Setting up structure for ship dynamics, and basic configuration loading (currently from bc4.ini). More... over 11 years ago
Normalise position, to avoid jittering. Change terrain loading by modifying Irrlicht to include 180 deg rotation, so this doesn't need to be included, and odd behaviour worked around in Bridge Command. More... over 11 years ago
Add button to start scenario (paused at load), and set radar scan speed to be approximately constant - needs further work. More... over 11 years ago
Tidying up scenario chooser. More... over 11 years ago
Load scenario on double click. More... over 11 years ago
Move scenario choice into its own class. More... over 11 years ago
Show patience message once scenario is selected. More... over 11 years ago
Added simple start up dialog for scenario selection. More... over 11 years ago
Modified irrlicht so water waves are dependent on absolute position, so we can tile multiple ones. More... over 11 years ago
Maintain and display scenario absolute time as a Unix time. More... over 11 years ago
Choose scenario, and structure for tides More... over 11 years ago
Set scenario name in main, ready to choose from list. More... over 11 years ago
Use driver->removeTexture(texture) instead of texture->drop(), to avoid crash on exit when the engine tries to remove the texture as well. More... over 11 years ago
Includes for irrlicht.h were duplicated in source and headers. Removed from source files. More... over 11 years ago
Fix memory leak, where more and more textures were created to display the radar image. More... over 11 years ago
Tidy up and fix various 'fixme' messages. More... over 11 years ago
Reduce time waiting for enet connection. More... over 11 years ago
Fixing some parts of land loading. In general, grayscale pngs should be used for height maps, as Irrlicht struggles with some grayscale bmps, and gives subtly wrong heights. More... over 11 years ago
Set up structure to allow the tide height to change. More... over 11 years ago
Improve rounding function, to cope with -ve numbers. More... over 11 years ago
Basic 'infinite' water plane: 9 water meshes, which move each time the view moves off the central mesh, so the ship is always surrounded by water. More... over 11 years ago