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Moderate Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Feb 15, 2025 — Feb 15, 2026
Showing page 61 of 65
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Contributor
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Code Location
Date
Adding Santa Catalina world area
James Packer
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over 11 years ago
Tweak fog, and display radar range.
James Packer
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over 11 years ago
Minor tidy up
James Packer
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over 11 years ago
Load and calculate tide heights based on harmonic model.
James Packer
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over 11 years ago
Tide loading, and initial stages of tide calculation.
James Packer
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over 11 years ago
Fixed bug in waterSceneNode, introduced into irrlicht when making tiling seamless.
James Packer
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over 11 years ago
Adding turn dynamics.
James Packer
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over 11 years ago
Adding in linear dynamics (2 engines)
James Packer
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over 11 years ago
Adding licence information.
James Packer
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over 11 years ago
Setting up structure for ship dynamics, and basic configuration loading (currently from bc4.ini).
James Packer
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over 11 years ago
Normalise position, to avoid jittering. Change terrain loading by modifying Irrlicht to include 180 deg rotation, so this doesn't need to be included, and odd behaviour worked around in Bridge Command.
James Packer
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over 11 years ago
Add button to start scenario (paused at load), and set radar scan speed to be approximately constant - needs further work.
James Packer
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over 11 years ago
Tidying up scenario chooser.
James Packer
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over 11 years ago
Load scenario on double click.
James Packer
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over 11 years ago
Move scenario choice into its own class.
James Packer
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over 11 years ago
Show patience message once scenario is selected.
James Packer
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over 11 years ago
Added simple start up dialog for scenario selection.
James Packer
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over 11 years ago
Modified irrlicht so water waves are dependent on absolute position, so we can tile multiple ones.
James Packer
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over 11 years ago
Maintain and display scenario absolute time as a Unix time.
James Packer
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over 11 years ago
Choose scenario, and structure for tides
James Packer
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over 11 years ago
Set scenario name in main, ready to choose from list.
James Packer
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over 11 years ago
Use driver->removeTexture(texture) instead of texture->drop(), to avoid crash on exit when the engine tries to remove the texture as well.
James Packer
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over 11 years ago
Includes for irrlicht.h were duplicated in source and headers. Removed from source files.
James Packer
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over 11 years ago
Fix memory leak, where more and more textures were created to display the radar image.
James Packer
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over 11 years ago
Tidy up and fix various 'fixme' messages.
James Packer
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over 11 years ago
Reduce time waiting for enet connection.
James Packer
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over 11 years ago
Fixing some parts of land loading. In general, grayscale pngs should be used for height maps, as Irrlicht struggles with some grayscale bmps, and gives subtly wrong heights.
James Packer
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over 11 years ago
Set up structure to allow the tide height to change.
James Packer
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over 11 years ago
Improve rounding function, to cope with -ve numbers.
James Packer
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over 11 years ago
Basic 'infinite' water plane: 9 water meshes, which move each time the view moves off the central mesh, so the ship is always surrounded by water.
James Packer
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over 11 years ago
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