Posted
over 16 years
ago
Shawn Kelly Tips and Tricks Vol 2
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Posted
over 16 years
ago
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Posted
over 16 years
ago
Thank God it's not April 1st today, or you wouldn't have believed this - the Blender Foundation have decided to release *one* more 2.4 release. If everything goes according to plan, we should see 2.49 at the end of April!Ton Roosendaal writes:On popular request (users banging on our doors!) but mostly because current sources have [...]
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Posted
over 16 years
ago
I'm working on AR, a python library for Blender, which might be interesting for ARchitects. It targets primarily Blender python scripters, not Blender end users. However non pythoneers might be interested in the library as well, as some side products
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are end user friendly.One of the features I have been working on is DWG support for Blender. It uses the DXF scripts of Blender under the hood, so it is limited to their abilities. Probably export will work better than import.The supported DWG versions are: 9, 10, 12, 13, 14, 2000, 2004 and 2007. (It can also export to the equivalent DXF formats.)In case you want to use this plugin for Blender, you need to install my ar package first. It has been tested both on Linux and Windows. (Mac Os X might work as well.) Afterwards read the tutorial for further instructions. You can use my DWG conversion python module also outside Blender.Are you an architect and coding with Python in Blender? I'd love to hear from you, not just because of this blog post. Just send me an email: spe.stani.be # gmail.com [Less]
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Posted
over 16 years
ago
TK???maya2009 unlimited??????????????????????????????????aftereffects??????????????????????????BPTJ2009?VFX?????????????
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Posted
over 16 years
ago
Islam Abofarha runs a pharmacy in Cairo, Egypt, where he also gives Blender classes - mainly to kids. He writes:I just returned back to Egypt from Saudi Arabia to establish my pharmacy. And thanks to the god I made it and I'm now making my best wish which is giving Blender courses. I have now [...]
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Posted
over 16 years
ago
This week the Freestyle branch received a few commits aimed at consolidation of the Python API. In addition, type checking of boolean arguments in class constructors and methods was relaxed so as to accept not only True and False but also various
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other boolean expressions such as 0, 1, and None.Test renders of the week is concerned with quantitative visibility. In Freestyle, the visibility of a view edge (i.e. a line segment in a projected 2D scene) is described based on the notion of quantitative visibility. Simply put, the quantitative visibility of a view edge is the number of surfaces that hide the view edge. If the view edge is not hidden by any surface in the scene, the quantitative visibility of the view edge is 0. If the view edge is hidden by a surface, then the quantitative visibility is 1. If hidden by 2 surfaces, the value is 2, and so on. In style modules, this value can be tested with the QuantitativeVisibilityUP1D predicate. For example, the expression QuantitativeVisibilityUP1D(0) is true if the quantitative visibility of a view edge is 0 (i.e., the view edge is visible) and false otherwise. Consequently, Operators.select(QuantitativeVisibilityUP1D(0)) is an operation to select all visible view edges in the scene.The notion of quantitative visibility was originally proposed by Arther Appel in a paper published in 1967. The image shown below is a test render intended to reproduce Figure 1B in the paper using Freestyle. You may notice that the quantitative visibility values shown in the test render are slightly different from the values presented in Figure 1B. In fact, the paper defines quantitative visibility as a value that increases or decreases when a line in question passes a contour line. For the purpose of a stylization API for human artists, Freestyle?s modified definition of quantitative visibility looks a bit more intuitive. By means of the QuantitativeVisibilityUP1D predicate, you have a fine control on view edge visibility. [Less]
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Posted
over 16 years
ago
Nodes 101: Duration:Approximately 1.5 hoursPresented By:ZanQdoAbout the class:From adding mandatory motion blur, depth of field and gamma correction to
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masked effects and color correction, tweaking of passes, render layers and much more; compositing is one of the most important parts of the modern CG work flow.Time and Date:April 11, 2009 Class will start at 11 am EDT [Less]
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Posted
over 16 years
ago
Edgeloop Methodology Edgeloops are one those things in modeling that thoroughly confound many new modelers and even some more experienced artists. Essential to animation, edgeloops also help keep a mesh clean and manageable. This class will take a
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look into the methodology of creating edgeloops, where and when to use them, and most importantly, why they are so important. We will be looking at examples of edgeloops within the human form, mechanical surfaces, and more. Don?t miss out! [Less]
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Posted
over 16 years
ago
Of course SimmTace was used for the drawing... Chance to get a bargain from the inventor of SimmTrace?Click here to go to My Ebay location
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