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Inactive
Commits
: Listings
Analyzed
about 13 hours
ago. based on code collected
about 13 hours
ago.
Jun 26, 2024 — Jun 26, 2025
Showing page 4 of 5
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Use Component typing in more areas
Nicholas Hydock
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about 12 years ago
Add a banner warning system to inform players of low hp or ammo
Nicholas Hydock
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about 12 years ago
Allow quickly getting percentages from Health and Ammo
Nicholas Hydock
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about 12 years ago
Have the stat bars just pull data directly from the player instead of use observers. While it's now updating every frame, it should be a little more memory efficient and performance enhancing not having to deal with passing messages
Nicholas Hydock
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about 12 years ago
Have an input multiplexer so the interface will react with the game logic without having to tie the two together directly
Nicholas Hydock
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about 12 years ago
Get bullets and bullet emitters working on keypress and generating entities
Nicholas Hydock
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about 12 years ago
Fix up a lot of the rendering system and movement system to use getSafe Also added support for anchoring and rotation
Nicholas Hydock
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about 12 years ago
Allow multiple keys to be defined for each laser so keyboard and gamepad can work
Nicholas Hydock
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about 12 years ago
Separate bullet and emitter systems for better processing
Nicholas Hydock
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about 12 years ago
Fix up the level background with the new files
Nicholas Hydock
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about 12 years ago
Move around a lot of the components and add ComponentTypes for faster manipulation
Nicholas Hydock
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about 12 years ago
Move the world stuff into the Engine and just purge it on new level load
Nicholas Hydock
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about 12 years ago
Continuing to alter the Level format Added things like layered backgrounds
Nicholas Hydock
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about 12 years ago
New set of bullets
Nicholas Hydock
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about 12 years ago
Change the Scene to use the new level and entity system
Nicholas Hydock
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about 12 years ago
Add example content files for svg parsing and using in levels
Nicholas Hydock
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about 12 years ago
Levels parse an xml/svg file and have their own entity system.
Nicholas Hydock
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about 12 years ago
Use an xml file and png to create an enemy atlas that can generate entities
Nicholas Hydock
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about 12 years ago
Add entity based bullet emitter
Nicholas Hydock
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about 12 years ago
Convert Player to be an entity generator
Nicholas Hydock
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about 12 years ago
I forgot, consts are now a package instead of a class with contained classes
Nicholas Hydock
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about 12 years ago
Field display is handled entirely by the RenderSystem now
Nicholas Hydock
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about 12 years ago
Create an Entity System using Artemis Entity System. Here's all the components to be used as well as their systems
Nicholas Hydock
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about 12 years ago
Do a lot to get the player and field rendering in its own section Player is able to move around Banners pop up when low ammo and low hp notifications are sent by the player they are observing
Nicholas Hydock
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about 12 years ago
Input should be fixed now, apparently input listening of keys doesn't chain down the stage
Nicholas Hydock
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about 12 years ago
Try making the score field. I'm having a bit of trouble getting the text to display
Nicholas Hydock
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about 12 years ago
Redo the Stat bars and key display and add the disc to the keys ui
Nicholas Hydock
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about 12 years ago
Redesign the game to just use the libgdx Screen interface Progress advanced quickly, I have most of the UI complete with even field texture scroll. Also we're not using the AssetManager for loading things. This is a lot safer than directly loading and is threaded. Properly sorted a lot of the images
Nicholas Hydock
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about 12 years ago
Add a list of various global constants
Nicholas Hydock
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about 12 years ago
Add most of the mock up images for the UI design and test level
Nicholas Hydock
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over 12 years ago
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