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Inactive
Commits
: Listings
Analyzed
about 8 hours
ago. based on code collected
about 8 hours
ago.
Jun 26, 2024 — Jun 26, 2025
Showing page 3 of 5
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Add enemy wave warning image Still needs to be added in functionally
Nicholas Hydock
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about 12 years ago
Forgot I have to tell entities that they've been changed when I add a component to it
Nicholas Hydock
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about 12 years ago
Forgot to add the explosion animation
Nicholas Hydock
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about 12 years ago
Enemies now spawn properly and come down to fight Warning sound effect plays when the next enemy wave comes down
Nicholas Hydock
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about 12 years ago
Delete entities that are anchored to something that no longer exists
Nicholas Hydock
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about 12 years ago
Mark an internal resolution
Nicholas Hydock
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about 12 years ago
Simplify bounds system since we don't need anything more complex than "box" collision Also fix up the collision system to work nicely Bullets now disappear immediately when they exit field bounds
Nicholas Hydock
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about 12 years ago
Svg path points are actually relative to the previous point
Nicholas Hydock
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about 12 years ago
Add Left and Right to Input listing and rename input from Lasers to PlayerInput
Nicholas Hydock
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about 12 years ago
Give Enemies velocity and emitters
Nicholas Hydock
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about 12 years ago
Allow setting velocity component with an angle and speed
Nicholas Hydock
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about 12 years ago
Moving world stuff back into Level so then then Engine still isn't in charge of all the crap when in scenes other than in-game Also added distance polling for enemy spawns, and an indicator for endurance mode playstyle
Nicholas Hydock
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about 12 years ago
Use getFloatAttribute instead of manually parsing in LevelData. Move more logic into SpawnSet constructor instead of loadEnemies(). SpawnSets have a location of where they are located in the level and the enemies are now positioned relative to that.
Nicholas Hydock
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about 12 years ago
Clean up vector math so I'm not generating vectors with every operation Also allow things moving on paths to have velocity. This will be important with enemy movement
Nicholas Hydock
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about 12 years ago
Be sure to delete the bullets when they collide with something
Nicholas Hydock
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about 12 years ago
Separate out the game from the runner. Will be useful if in the future I desire creating packages for other platforms
Nicholas Hydock
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about 12 years ago
Remove SUGDK dependency by moving the very few necessary files directly into the project
Nicholas Hydock
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about 12 years ago
Add more to the level's look
Nicholas Hydock
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about 12 years ago
Fix scaling of layers larger than 220px tall
Nicholas Hydock
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about 12 years ago
Center the player on level startup
Nicholas Hydock
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about 12 years ago
Import Engine as early as we can to make sure static things get initialized
Nicholas Hydock
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about 12 years ago
Increase score the longer you fly through the level
Nicholas Hydock
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about 12 years ago
Make health recharge over time, but very slowly
Nicholas Hydock
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about 12 years ago
Get score printing working
Nicholas Hydock
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about 12 years ago
Remove camera and just use a matrix for projection since we weren't using it for anything complex
Nicholas Hydock
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about 12 years ago
Forgot to tag engine's player
Nicholas Hydock
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about 12 years ago
Slight mechanical tweaks to gameplay
Nicholas Hydock
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about 12 years ago
Adding CC BGMs for levels
Nicholas Hydock
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about 12 years ago
Anchor location should be positioned by parent's offset and location
Nicholas Hydock
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about 12 years ago
Scrollable should rely on texture region UV if available.
Nicholas Hydock
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about 12 years ago
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