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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Jun 28, 2024 — Jun 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fix Json files' formatting More... over 11 years ago
Clean up formation creation and get it working(ish) More... over 11 years ago
Starting transition for new level parsing with Json More... over 11 years ago
Start prep area for dialog More... over 11 years ago
Path components now belong to the artemis extension library More... over 11 years ago
Rework atlas to use json files More... over 11 years ago
Start work on Json parsing of formations/levels More... over 11 years ago
Rename SvgPathParser and also add Json path parsing More... over 11 years ago
Start working on creating a new level specification More... over 11 years ago
Add some character definitions that'll be used in dialog More... over 11 years ago
refactoring a lot of data More... over 11 years ago
Forgot the transition graphic More... almost 12 years ago
Adjust the enemy warning to be slightly higher More... about 12 years ago
fix on of the scope ordering in render system More... about 12 years ago
Fix input More... about 12 years ago
Redo explosion code for cleaner processing Also add ability for enemies to warn player of their incoming More... about 12 years ago
Move all the entity stuff into a package called CEF, short for Component-Entity Framework More... about 12 years ago
Make collision detection more precise and kinder on memory More... about 12 years ago
Move bgm from the level and into the scene More... about 12 years ago
Get enemy path movement implemented and working More... about 12 years ago
New enemy and a new deadly formation More... about 12 years ago
Support level changing and game over Also moved active bgm to the engine And moved consts to core folder instead of logic Music is randomly selected Added more songs found on the FreeMusicArchive, metadata entact More... about 12 years ago
Get ammo safely from the player Feedback said to scale back hp recharge rate More... about 12 years ago
Don't delete the animation after it's done, just don't advance it Also handle frame updating in the component itself More... about 12 years ago
Bullets from enemies were emitting the wrong way More... about 12 years ago
Fix killing enemies More... about 12 years ago
bullets were broken due to checking the wrong entity to assign bullet type More... about 12 years ago
Move banners to be underneath actors and bullets, but above the field More... about 12 years ago
Bars shouldn't fill any more than 100% or less than 0% More... about 12 years ago
Enemies now fire at you instead of just straight down More... about 12 years ago