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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Jun 28, 2024 — Jun 28, 2025
Showing page 2 of 5
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Commit Message
Contributor
Files Modified
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Code Location
Date
fix Json files' formatting
Nicholas Hydock
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over 11 years ago
Clean up formation creation and get it working(ish)
Nicholas Hydock
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over 11 years ago
Starting transition for new level parsing with Json
Nicholas Hydock
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over 11 years ago
Start prep area for dialog
Nicholas Hydock
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over 11 years ago
Path components now belong to the artemis extension library
Nicholas Hydock
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over 11 years ago
Rework atlas to use json files
Nicholas Hydock
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over 11 years ago
Start work on Json parsing of formations/levels
Nicholas Hydock
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over 11 years ago
Rename SvgPathParser and also add Json path parsing
Nicholas Hydock
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over 11 years ago
Start working on creating a new level specification
Nicholas Hydock
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over 11 years ago
Add some character definitions that'll be used in dialog
Nicholas Hydock
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over 11 years ago
refactoring a lot of data
Nicholas Hydock
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over 11 years ago
Forgot the transition graphic
Nicholas Hydock
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almost 12 years ago
Adjust the enemy warning to be slightly higher
Nicholas Hydock
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about 12 years ago
fix on of the scope ordering in render system
Nicholas Hydock
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about 12 years ago
Fix input
Nicholas Hydock
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about 12 years ago
Redo explosion code for cleaner processing Also add ability for enemies to warn player of their incoming
Nicholas Hydock
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about 12 years ago
Move all the entity stuff into a package called CEF, short for Component-Entity Framework
Nicholas Hydock
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about 12 years ago
Make collision detection more precise and kinder on memory
Nicholas Hydock
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about 12 years ago
Move bgm from the level and into the scene
Nicholas Hydock
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about 12 years ago
Get enemy path movement implemented and working
Nicholas Hydock
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about 12 years ago
New enemy and a new deadly formation
Nicholas Hydock
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about 12 years ago
Support level changing and game over Also moved active bgm to the engine And moved consts to core folder instead of logic Music is randomly selected Added more songs found on the FreeMusicArchive, metadata entact
Nicholas Hydock
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about 12 years ago
Get ammo safely from the player Feedback said to scale back hp recharge rate
Nicholas Hydock
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about 12 years ago
Don't delete the animation after it's done, just don't advance it Also handle frame updating in the component itself
Nicholas Hydock
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about 12 years ago
Bullets from enemies were emitting the wrong way
Nicholas Hydock
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about 12 years ago
Fix killing enemies
Nicholas Hydock
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about 12 years ago
bullets were broken due to checking the wrong entity to assign bullet type
Nicholas Hydock
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about 12 years ago
Move banners to be underneath actors and bullets, but above the field
Nicholas Hydock
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about 12 years ago
Bars shouldn't fill any more than 100% or less than 0%
Nicholas Hydock
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about 12 years ago
Enemies now fire at you instead of just straight down
Nicholas Hydock
More...
about 12 years ago
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