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Commits : Listings

Analyzed about 9 hours ago. based on code collected about 21 hours ago.
May 08, 2023 — May 08, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix a bug in UIContainer where resizing a container while standin is true will result is improper texture coordinates.
renanse
as Joshua Slack
More... about 4 years ago
Add support for alpha test to applicable shaders, materials and defaults support.
renanse
as Joshua Slack
More... about 4 years ago
When rendering meshes that do not have a material set, we will now auto-guess the material. This behavior can be disabled with the property ardor3d.ignoreMissingMaterials, which, if set, will revert to the old behavior of just using the default material.
renanse
as Joshua Slack
More... about 4 years ago
Make it possible to override timing and ensure final viz is 100% at exit time.
renanse
as Joshua Slack
More... about 4 years ago
Fix a bug in MaterialUtil that caused already-set materials to get overwritten in certain situations.
renanse
as Joshua Slack
More... about 4 years ago
Update file headers and code templates and bump release version to 1.5.1
renanse
as Joshua Slack
More... about 4 years ago
Clean up logging on Material selection and Spatial class
renanse
as Joshua Slack
More... about 4 years ago
Update interact system, cleaning up how UpdateFilters are applied and used.
renanse
as Joshua Slack
More... about 4 years ago
Add threading cleanup ported from 1.0.3
renanse
as Joshua Slack
More... over 4 years ago
Pull TerrainBuilder specs into a Config class and store that in the Terrain upon build().
renanse
as Joshua Slack
More... over 4 years ago
Fix missing tint color on non-fog path
renanse
as Joshua Slack
More... over 4 years ago
Improve skinning of menu items for mouse over state.
renanse
as Joshua Slack
More... over 4 years ago
Replace deprecated gradle instructions
renanse
as Joshua Slack
More... over 4 years ago
Switch to using middle mouse button for pie menu, to get around a current bug in glfw mouse button tracking. https://github.com/glfw/glfw/issues/1626
renanse
as Joshua Slack
More... over 4 years ago
Add a hover-open behavior to sub menu items and allow this behavior to inherit within a given popup menu hierarchy.
renanse
as Joshua Slack
More... over 4 years ago
Button tweaks to better handle state when dragging in and out of button.
renanse
as Joshua Slack
More... over 4 years ago
Drop the idea of a "mouse pressed component" and instead use the component we are currently over, as stated in the javadoc. This may require some tweaking of logic in other components such as button, possibly using "focused component" if they want to test that a release happened on same component as the press.
renanse
as Joshua Slack
More... over 4 years ago
Fix a bug in the GLFW mouse manager regarding correctly setting mouse position on Y axis.
renanse
as Joshua Slack
More... over 4 years ago
Fix render materials in a few UI examples
renanse
as Joshua Slack
More... over 4 years ago
Remove middle and right mouse button from default drag of FPS control.
renanse
as Joshua Slack
More... over 4 years ago
Get around an issue with some IDEs gradle? unable to parse maven profiles and set properties.
renanse
as Joshua Slack
More... over 4 years ago
Terrain improvements:
renanse
as Joshua Slack
More... over 4 years ago
Clean up some Java 9 related deprecated code use and bump gradle wrapper to gradle 6.0.1
renanse
as Joshua Slack
More... over 4 years ago
Update canvas to fix nested swingutilities issues in some usage. Properly handle counting down latches even if canvas is still invalid
renanse
as Joshua Slack
More... over 4 years ago
Provide a means for setting the swap param on CanvasRenderer when using a GLFWCanvas
renanse
as Joshua Slack
More... over 4 years ago
Add new Lwjgl3AwtCanvas
renanse
as Joshua Slack
More... over 4 years ago
Update to have priority use camera tile position
renanse
as Joshua Slack
More... over 4 years ago
Allow the use of ReadOnlyVector3 instead
renanse
as Joshua Slack
More... over 4 years ago
Fix edge case when selecting a pixel near edge of image.
renanse
as Joshua Slack
More... over 4 years ago
Braing accross terrain cleanup done in 1.0
renanse
as Joshua Slack
More... over 4 years ago