Fix a bug in UIContainer where resizing a container while standin is true will result is improper texture coordinates. |
|
More...
|
about 4 years ago
|
Add support for alpha test to applicable shaders, materials and defaults support. |
|
More...
|
about 4 years ago
|
When rendering meshes that do not have a material set, we will now auto-guess the material. This behavior can be disabled with the property ardor3d.ignoreMissingMaterials, which, if set, will revert to the old behavior of just using the default material. |
|
More...
|
about 4 years ago
|
Make it possible to override timing and ensure final viz is 100% at exit time. |
|
More...
|
about 4 years ago
|
Fix a bug in MaterialUtil that caused already-set materials to get overwritten in certain situations. |
|
More...
|
about 4 years ago
|
Update file headers and code templates and bump release version to 1.5.1 |
|
More...
|
about 4 years ago
|
Clean up logging on Material selection and Spatial class |
|
More...
|
about 4 years ago
|
Update interact system, cleaning up how UpdateFilters are applied and used. |
|
More...
|
about 4 years ago
|
Add threading cleanup ported from 1.0.3 |
|
More...
|
over 4 years ago
|
Pull TerrainBuilder specs into a Config class and store that in the Terrain upon build(). |
|
More...
|
over 4 years ago
|
Fix missing tint color on non-fog path |
|
More...
|
over 4 years ago
|
Improve skinning of menu items for mouse over state. |
|
More...
|
over 4 years ago
|
Replace deprecated gradle instructions |
|
More...
|
over 4 years ago
|
Switch to using middle mouse button for pie menu, to get around a current bug in glfw mouse button tracking. https://github.com/glfw/glfw/issues/1626 |
|
More...
|
over 4 years ago
|
Add a hover-open behavior to sub menu items and allow this behavior to inherit within a given popup menu hierarchy. |
|
More...
|
over 4 years ago
|
Button tweaks to better handle state when dragging in and out of button. |
|
More...
|
over 4 years ago
|
Drop the idea of a "mouse pressed component" and instead use the component we are currently over, as stated in the javadoc. This may require some tweaking of logic in other components such as button, possibly using "focused component" if they want to test that a release happened on same component as the press. |
|
More...
|
over 4 years ago
|
Fix a bug in the GLFW mouse manager regarding correctly setting mouse position on Y axis. |
|
More...
|
over 4 years ago
|
Fix render materials in a few UI examples |
|
More...
|
over 4 years ago
|
Remove middle and right mouse button from default drag of FPS control. |
|
More...
|
over 4 years ago
|
Get around an issue with some IDEs gradle? unable to parse maven profiles and set properties. |
|
More...
|
over 4 years ago
|
Terrain improvements: |
|
More...
|
over 4 years ago
|
Clean up some Java 9 related deprecated code use and bump gradle wrapper to gradle 6.0.1 |
|
More...
|
over 4 years ago
|
Update canvas to fix nested swingutilities issues in some usage. Properly handle counting down latches even if canvas is still invalid |
|
More...
|
over 4 years ago
|
Provide a means for setting the swap param on CanvasRenderer when using a GLFWCanvas |
|
More...
|
over 4 years ago
|
Add new Lwjgl3AwtCanvas |
|
More...
|
over 4 years ago
|
Update to have priority use camera tile position |
|
More...
|
over 4 years ago
|
Allow the use of ReadOnlyVector3 instead |
|
More...
|
over 4 years ago
|
Fix edge case when selecting a pixel near edge of image. |
|
More...
|
over 4 years ago
|
Braing accross terrain cleanup done in 1.0 |
|
More...
|
over 4 years ago
|