9
I Use This!
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Commits : Listings

Analyzed about 4 hours ago. based on code collected about 16 hours ago.
May 08, 2023 — May 08, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Minor lighting tweaks - still trying out some different solutions for the direction light shadow performance problem
renanse
as Joshua Slack
More... about 3 years ago
Add bias and filter mode
renanse
as Joshua Slack
More... about 3 years ago
Add new demo of directional light + CSM shadows and related support code changes.
renanse
as Joshua Slack
More... about 3 years ago
Add debug split for better handling of rendering directional light debug info
renanse
as Joshua Slack
More... about 3 years ago
Fixes to PBR examples with lightproperties being made a default uniform
renanse
as Joshua Slack
More... about 3 years ago
Update name of example
renanse
as Joshua Slack
More... about 3 years ago
Remove to/fromBuffer methods without explicit rowmajor param to reduce possible confusion after change.
renanse
as Joshua Slack
More... about 3 years ago
Updated headers
renanse
as Joshua Slack
More... about 3 years ago
Updated tests due to breaking change to default rowMajor param default
renanse
as Joshua Slack
More... about 3 years ago
Fix markdown format issues
renanse
as Joshua Slack
More... about 3 years ago
Future ideas
renanse
as Joshua Slack
More... about 3 years ago
Add concept of ShadowData to lights and get spotlight shadow rendering working.
renanse
as Joshua Slack
More... about 3 years ago
API CHANGE: Trying here to settle on using the same representation of matrices when placed in buffers for sending to opengl.
renanse
as Joshua Slack
More... about 3 years ago
Add support for RTT to more texture types.
renanse
as Joshua Slack
More... about 3 years ago
A number of small updates:
renanse
as Joshua Slack
More... about 3 years ago
Bug fixes:
renanse
as Joshua Slack
More... about 3 years ago
Add the concept of a RenderPhase to the RenderContext and an Occluder material to the scenegraph.
renanse
as Joshua Slack
More... about 3 years ago
Eliminate the idea of the MeshData itself being "clean" (i.e. all attributes and such sent to card).
renanse
as Joshua Slack
More... about 3 years ago
Add support for texture arrays and greatly clean up texture upload code.
renanse
as Joshua Slack
More... about 3 years ago
Clean up an issue with debugging normals that caused a huge amount of buffer allocations and a stack error on cleanup
renanse
as Joshua Slack
More... about 3 years ago
fix bug causing only first light to be used
renanse
as Joshua Slack
More... about 3 years ago
Pretty large refactor of how lighting works in Ardor3D.
renanse
as Joshua Slack
More... about 3 years ago
Ditch unused light state records.
renanse
as Joshua Slack
More... about 3 years ago
Add accessor for Camera Axes as Matrix3.
renanse
as Joshua Slack
More... about 3 years ago
Fix order of connect and Authenticator injection.
renanse
as Joshua Slack
More... about 3 years ago
Move over the maven central for lwjglx-swt dependency. Thanks!
renanse
as Joshua Slack
More... over 3 years ago
Small changes pointed out by Codacy
renanse
as Joshua Slack
More... over 3 years ago
Fix axis swap and unit tests - still to come is clean up of equals(Object, double) and strictEquals
renanse
as Joshua Slack
More... over 3 years ago
Updates to math library:
renanse
as Joshua Slack
More... over 3 years ago
Bump dependency versions up and eliminate deprecated junit usage.
renanse
as Joshua Slack
More... over 3 years ago