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Tank Engine
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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Feb 26, 2025 — Feb 26, 2026
Showing page 16 of 20
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Contributor
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Code Location
Date
Added ShaderProgram class
Gazok
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over 12 years ago
Moved Window creation over to SFML
Gazok
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over 12 years ago
Replaced c-style cast from Game.cpp
Gazok
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over 12 years ago
Added SFML builds to CMake
Gazok
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over 12 years ago
Merge branch 'master' of github.com:Gazok/Tank
Anstow
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over 12 years ago
Made Entity's protected members private. Reordered code in Entity. Removed deprecated "isInside" function from Text
Gazok
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over 12 years ago
Added forgotten endl's to States.
David Watson
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over 12 years ago
YCM files added to git ignore
Anstow
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over 12 years ago
Timer delay changed to millisecs and microsecs version added.
Anstow
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over 12 years ago
Added window size parameters to Game::initialize()
Gazok
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over 12 years ago
Removed embryonic EventHandler class
Gazok
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over 12 years ago
Merge branch 'master' of github.com:Gazok/Tank
Gazok
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over 12 years ago
Removed Game::log(), added missing std::endl to Logger initialization * Renamed public member Game::log_ to Game::log * Altered logging calls to use Game::log
Gazok
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over 12 years ago
Altered Game documentation
Gazok
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over 12 years ago
Added back cotire support for when the Cotire option is defined by parent project.
David Truby
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over 12 years ago
Deleted cotire from engine.
David Truby
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over 12 years ago
Removed cotire from engine since it messes up when being built alongside another project.
David Truby
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over 12 years ago
Slight improvements to State documentation
Gazok
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over 12 years ago
Fully documented State class
Gazok
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over 12 years ago
Some State documentation, added State::moveEntity
Gazok
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over 12 years ago
Fixed build-breaking member variable reordering
Gazok
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over 12 years ago
Improved Entity documentation
Gazok
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over 12 years ago
Documented Entity
Gazok
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over 12 years ago
Merged changes
Gazok
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over 12 years ago
Implemented Game::state() (returns active state)
Gazok
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over 12 years ago
Rectangle structure "documented".
Anstow
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over 12 years ago
Vector class documented. And errors in assuming vector was of type float corrected.w
Anstow
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over 12 years ago
Documented user facing parts of logger.w
Anstow
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over 12 years ago
Documented Game.hpp
Anstow
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over 12 years ago
State::makeEntity now sets Entity's state pointer (this was the source of the very public segfault)
Gazok
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over 12 years ago
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