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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Feb 26, 2025 — Feb 26, 2026
Showing page 13 of 20
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Contributor
Files Modified
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Code Location
Date
Removed reference to enumerated type
Gazok
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over 12 years ago
Removed file title comment for consistency
Gazok
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over 12 years ago
Removed redundant ServiceLocator class. ServiceLocator was used to provide global access to the currently selected rendering engine, but this functionality is unlikely to be needed in future
Gazok
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over 12 years ago
Altered documentation, removed removeEntity
Gazok
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over 12 years ago
Added alpha blending
Gazok
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over 12 years ago
Fixed mistake in README
Gazok
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over 12 years ago
Finished updating Animation for new drawing code
Gazok
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over 12 years ago
Updated README to reflect dependency changes
Gazok
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over 12 years ago
Added getTextureSize method to Graphic
Gazok
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over 12 years ago
Moved buffer loading to load function to avoid segfault on construction if no GL context
Gazok
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over 12 years ago
Added getClip, get/setOrigin
Gazok
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over 12 years ago
Added rotation getter/setter to Entity
Gazok
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over 12 years ago
getGraphic now returns non-const reference
Gazok
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over 12 years ago
Added clipping
Gazok
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over 12 years ago
Renamed aspect to scale
Gazok
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over 12 years ago
Merge branch 'master' into SFML40
Gazok
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over 12 years ago
Merged in compo vector changes
Gazok
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over 12 years ago
Added copyright
Gazok
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over 12 years ago
Changed Animation to aggregate Image class
Gazok
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over 12 years ago
Moved GL classes to own namespace
Gazok
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over 12 years ago
Added support for arbitrary-size textures
Gazok
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over 12 years ago
Got power of two textures loading
Gazok
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over 12 years ago
Merged all of the things
Gazok
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over 12 years ago
Merged the world
Gazok
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over 12 years ago
Moved modules into cmake/modules dir
Gazok
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over 12 years ago
Merged conflicts
Gazok
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over 12 years ago
Removed CImg and replaced with FreeImagePlus
Gazok
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over 12 years ago
Switched to PROJECT_SOURCE_DIR, added GLM and FreeImagePlus
Gazok
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over 12 years ago
Added projection-view-model uniform
Gazok
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over 12 years ago
Added loadFromSource method (Allows you to load shader from memory)
Gazok
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over 12 years ago
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