1
I Use This!
Inactive

Commits : Listings

Analyzed about 12 hours ago. based on code collected about 13 hours ago.
Mar 09, 2025 — Mar 09, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Removed default specification from IWindow destructor More... over 12 years ago
Added missing stdexcept includes More... over 12 years ago
Removed cmake modules for removed dependencies More... over 12 years ago
Removed all OpenGL code =(. Intel sucks. More... over 12 years ago
Merge branch 'master' of github.com:Gazok/Tank More... over 12 years ago
Added BitmapText class More... over 12 years ago
Removed Game::close() documentation More... over 12 years ago
Whops, inverted commas instead of < More... over 12 years ago
Windows timer added adjusted from using this_thread to using windows specific code. Untested, due to lack of windows. More... over 12 years ago
Changed default GL Context version to 3.2 More... over 12 years ago
Merge branch 'master' of github.com:Gazok/Tank More... over 12 years ago
Attempt to fix shaders for v1.4 More... over 12 years ago
Fixed cmakefiles. More... over 12 years ago
Added observing_ptr. More... over 12 years ago
Templated Rect struct More... over 12 years ago
Switched to 'using' as opposed to typedef, added Vectoru using statement More... over 12 years ago
Added Visible flag More... over 12 years ago
Made Entity contain list of graphics, renamed setGraphic -> makeGraphic, removed visible flag More... over 12 years ago
Added missing copyright notice More... over 12 years ago
Added persistent position/rotation, relativeToParent flag More... over 12 years ago
Added Camera More... over 12 years ago
Reenabled general collision More... over 12 years ago
Stopped moveEntity from invalidating update range-for More... over 12 years ago
Moved makeState outside of class definition. Removed Game::close. Re-added currentState_ ptr. Made Window ptr unique, made getter return reference to unique ptr. More... over 12 years ago
Removed superfluous Entity::onAdded call, changed Entity list sorting order More... over 12 years ago
Made Entity ctor take Vectorf by value More... over 12 years ago
Added automatic sorting entities by layer More... over 12 years ago
Moved Entity::onAdded call in State::insertEntity beyond the segfault- and error-causing region More... over 12 years ago
Made get/setClip behave consistently with Rect. Every other use of Rect expects w and h to be width and height, not x2 and y2, but set/getClip expected x2 and y2. Now changed to w and h. More... over 12 years ago
Made Animation reset current sub-animation on stop(). This was the way it used to work - the line was commented out More... over 12 years ago