Flood 3D is a general-purpose C++ 3D engine (and tools) which has been in development since 2008. For our graphics API we opted for OpenGL which is highly portable between pretty much all platforms.
Our main goal is to make a usable 3D engine suitable to make games and simulations. The project
... [More] was started mostly for learning purposes but also because we found there was no open-source integrated game engine that met our needs (and also because it’s so much fun!).
Aside from the engine, we also have a full-featured editor, that complements the functionality provided by the engine.
It is being developed by a team of mostly portuguese developers, led by triton. [Less]
RaptorJS ia a modular JavaScript Toolset from eBay. It is designed to work alongside existing JavaScript libraries—not replace them. Since it's a toolset and not a framework, feel free to use only what you need.
HGL is a compiler/interpreter suite for developing images.
Features:
* Simple but powerful own language and LUA scripting as well
* Output format is configurable by plugins (ships plugins for PNG, GIF, JPG, PPM, SVG, CACA ascii art and a decompiler)
* Dynamic user input can be handled by
... [More] plugins
* Easy integration into various environments like web servers, graphical applications and more
* network transparent, i.e. get input from various protocols
* SVG to HGL conversion tool
Quick overview:
The input is taken from a source file, which has to be compiled for quick and often access by the interpreter.
An interpreter than runs the compiled files, takes it input from custom plugins, if neccessary, and outputs its result via custom plugins. [Less]
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