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Open Asset Import Library

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  Analyzed about 2 hours ago

Assimp is a portable and extensible library designed for reading various well-known 3D file formats. It reads more than 20 different 3D file formats (including Collada, 3DS, OBJ, LWO, and X) into a straightforward, hierarchical in-memory data structure that can easily be read and processed by ... [More] applications. Several post processing steps such as normal and tangent computations, indexing or vertex cache optimization are provided to optimize the data for a particular purpose. The library supports complex multi-layer materials and skinned meshes with multiple animations. A Windows-based viewer utility is provided as implementation reference. [Less]

462K lines of code

104 current contributors

6 months since last commit

7 users on Open Hub

Moderate Activity
5.0
 
I Use This

libg3d

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  No analysis available

A library for loading 3D models of many file types.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: lgpl

Yet Another Pov-Ray Modeller

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  No analysis available

A modeller to generate POV-Ray-files. It is primerly based on simple objects like sphere, box, torus,... witch can be used in CSG together. But also more meshed based objects like spline shapes and so on are possible.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: GNU_Gener...

Assimp .NET Wrapper

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  Analyzed about 24 hours ago

A .NET wrapper for the Open Asset Import (Assimp) library. It is written in C# and is an alternative to the official Assimp .NET port as it uses P/Invoke rather than SWIG.

16.9K lines of code

3 current contributors

over 1 year since last commit

1 users on Open Hub

Very Low Activity
5.0
 
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glm-obj

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  Analyzed 1 day ago

This is an enhanced version of GLM, an Alias Wavefront OBJ file library for OpenGL, which was originally by Nate Robbins, with some enhancements by Jeff Rogers (from the GLM_AVL library).

6.01K lines of code

1 current contributors

about 2 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

ZFXCEngine

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  No analysis available

The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses