Assimp is a portable and extensible library designed for reading various well-known 3D file formats. It reads more than 20 different 3D file formats (including Collada, 3DS, OBJ, LWO, and X) into a straightforward, hierarchical in-memory data structure that can easily be read and processed by
... [More] applications. Several post processing steps such as normal and tangent computations, indexing or vertex cache optimization are provided to optimize the data for a particular purpose.
The library supports complex multi-layer materials and skinned meshes with multiple animations. A Windows-based viewer utility is provided as implementation reference. [Less]
A modeller to generate POV-Ray-files. It is primerly based on simple objects like sphere, box, torus,... witch can be used in CSG together. But also more meshed based objects like spline shapes and so on are possible.
A .NET wrapper for the Open Asset Import (Assimp) library. It is written in C# and is an alternative to the official Assimp .NET port as it uses P/Invoke rather than SWIG.
This is an enhanced version of GLM, an Alias Wavefront OBJ file library for OpenGL, which was originally by Nate Robbins, with some enhancements by Jeff Rogers (from the GLM_AVL library).
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
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