Tags : Browse Projects

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MyPHPpa

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  Analyzed 1 day ago

Originally started by Jens Beyer this project is a fork of the MyPHPpa code. The goal is to have an updated version of the code that works on PHP 5 with MySQL 5. MyPHPpa is a web game in a space setting. It is a tick based game where the game happens in turns of whatever you set the timer to.

43.1K lines of code

2 current contributors

about 6 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

Yage

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  No analysis available

Yage (Yet Another Game Engine) is an open source, cross-platform, general-purpose, and free 3D game engine. Although it is currently in the early stages of development, it's planned to incorporate may features of leading commercial game engines when finished. Yage is written using the D programming ... [More] language. Yage is meant to assist developers write any 3D application with a specific focus on games. Unlike many engines that focus on a specific genre, Yage will be able to handle first person shooters, space sims, real-time strategy, platform games, and even non-game applications. [Less]

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: lgpl3

FreeSpace Source Code Project

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  Analyzed about 7 hours ago

The Source Code Project was started in 2002, when Volition released the source code to the game known as "FreeSpace 2". This virtually unknown game consistently won awards for being a great action space sim, but never really caught on when it was released. The Source Code Project has worked, and ... [More] continues to work, on improving the graphics and gameplay of this ten-year-old game. See the screenshots page; I think they pretty much speak for themselves Some of the larger projects in the FreeSpace community are The Babylon Project, Beyond the Red Line (a Battlestar Galactica mod), and Wing Commander Saga. There's also a number of campaigns both for these mods and the original game's storyline. [Less]

849K lines of code

22 current contributors

6 days since last commit

1 users on Open Hub

High Activity
5.0
 
I Use This

Cultivation

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  Analyzed 10 minutes ago

Cultivation explores the social interactions within a gardening community. You lead one family of gardeners, starting with a single individual, and wise choices can keep your genetic line from extinction. While breeding plants, eating, and mating, your actions impact your neighbors, and the social ... [More] balance sways between conflict and compromise. Cultivation features dynamic graphics that are procedurally-generated using genetic representations and cross-breeding. In other words, game objects are "grown" in real-time instead of being hand-painted or hard-coded. Each plant and gardener in the game is unique in terms of both its appearance and behavior. [Less]

125 lines of code

0 current contributors

over 14 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

Look out!

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  No analysis available

An attempt to create a casual multiplayer game centered around trading in a weird, RNG-plagued galaxy. Objective: fun gameplay for me and my friends.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl

SGFParser

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  Analyzed about 16 hours ago

This is a parser written in Ruby for the file format SGF, which is used to store two-player-game information, such as go (weiqi, baduk), chess, backgammon, etc.

40.8K lines of code

1 current contributors

over 5 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

SDLRoids

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  Analyzed about 2 hours ago

SDLRoids is essentially an Asteroids clone, but with a few extra features, and some nice game physics. It is based of xhyperoid, which is a UNIX port of the 16-bit Windows game Hyperoid. Major changes from xhyperoid are that it's using SDL for sound and graphics, has a couple of extra powerups and and that the shield behaves differently.

6.43K lines of code

0 current contributors

almost 16 years since last commit

1 users on Open Hub

Inactive
4.0
   
I Use This

virtual-combat-cards

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  Analyzed about 5 hours ago

Virtual Combat Cards (VCC) is a Dungeons & Dragons 4th Edition combat tracker. It is designed to assist Dungeon Masters in running combats and keep tracks of the health, initiative, conditions and effects of all the combatants in a battle. Keeping things simple yet effective is the main design ... [More] goal. Best of all VCC is free and multi-platform. VCC it is written in Scala and run on the Java Runtime Environment, so you can run it in any machine that support Java. Project discussion, download and issue tracking is handled at the main site: http://www.exnebula.org/vcc [Less]

47.3K lines of code

0 current contributors

over 10 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

steelandconcrete

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  No analysis available

Multiplayer real time strategy game

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...

tobi

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  Analyzed 5 months ago

TOBI stands for Tobi's Object Building and Interaction. It is a game along the lines of Sierra's classic The Incredible Machine.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3