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Evolving Objects

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  No analysis available

EO is a template-based, ANSI-C++ evolutionary computation library which helps you to write your own stochastic optimization algorithms insanely fast. With the help of EO, you can easily design evolutionary algorithms that will find solutions to virtually all kind of hard optimization problems ... [More] , from continuous to combinatorial ones. Designing an algorithm with EO consists in choosing what components you want to use for your specific needs, just as building a structure with Lego blocks. [Less]

0 lines of code

0 current contributors

0 since last commit

6 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: lgpl

Watchmaker Evolution Framework

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  Analyzed about 16 hours ago

Watchmaker is an extensible, high-performance, multi-threaded, object-oriented framework for implementing platform-independent evolutionary computation (genetic algorithms, etc.) in Java. The evolution engine operates on POJOs (Plain Old Java Objects) and does not require that evolved objects ... [More] extend a specific base class nor implement any particular interfaces. This decoupling of framework and application code is achieved via a clean, generics-enabled API and without the need for expensive runtime reflection. [Less]

17.4K lines of code

0 current contributors

over 6 years since last commit

6 users on Open Hub

Inactive
4.5
   
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evolvotron

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  No analysis available

This is an interactive generative art application to evolve images/textures/patterns/animations through an iterative process of random mutation and user-selection driven evolution. This process is also often referred to as "evolutionary art" or "genetic art". If you like lava lamps, and still ... [More] think the Mandelbrot set is cool, this could be the software for you. [Less]

0 lines of code

1 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
4.5
   
I Use This
Mostly written in language not available
Licenses: No declared licenses

Cultivation

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  Analyzed 1 day ago

Cultivation explores the social interactions within a gardening community. You lead one family of gardeners, starting with a single individual, and wise choices can keep your genetic line from extinction. While breeding plants, eating, and mating, your actions impact your neighbors, and the social ... [More] balance sways between conflict and compromise. Cultivation features dynamic graphics that are procedurally-generated using genetic representations and cross-breeding. In other words, game objects are "grown" in real-time instead of being hand-painted or hard-coded. Each plant and gardener in the game is unique in terms of both its appearance and behavior. [Less]

125 lines of code

0 current contributors

about 13 years since last commit

1 users on Open Hub

Inactive
5.0
 
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MOEA Framework

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  Analyzed 1 day ago

The MOEA Framework is an open source Java library for developing and experimenting with multiobjective evolutionary algorithms (MOEAs) and other general-purpose optimization algorithms and metaheuristics. A number of algorithms are provided out-of-the-box, including NSGA-II, ε-MOEA, GDE3 and MOEA/D. ... [More] In addition, third-party tools like JMetal and PISA directly integrate with the MOEA Framework. The MOEA Framework targets an academic audience, providing the resources necessary to rapidly design, develop, execute and statistically test optimization algorithms. This includes over 40 test problems from the literature, and a suite of statistical tools for comparing and analyzing algorithm performance. [Less]

74K lines of code

1 current contributors

2 days since last commit

1 users on Open Hub

High Activity
5.0
 
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Aliza Gaming API

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  No analysis available

Based on the OGL (open gaming licence) specification by d20 Games. Its aim is to one day be a Java 6 and XML source library for building completely extensible gaming engines and libraries. It's in an early stage of development.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

NeuralChase

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  Analyzed 1 day ago

Example of using Neural networks to implement chase between mouses and cats. Mouses search for cheese on map, while cats are chasing mouses. Goal of the project is to see will both sides learn some new behavior over time using genetic algorithms.

16K lines of code

0 current contributors

over 14 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

SuperImageEvolver

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  Analyzed 1 day ago

Using genetic algorithms to vectorize images.

5.83K lines of code

0 current contributors

over 3 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

NucleicAcidSequenceTranslation4J

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  Analyzed 1 day ago

DNA/RNA translation utils

1.82K lines of code

0 current contributors

about 3 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Optimization Algorithm Toolkit (OAT)

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  No analysis available

A Java workbench and toolkit for developing, evaluating, and playing with classical and state-of-the-art optimization algorithms on standard benchmark problem domains; including reference algorithm implementations, graphing, visualizations and much more.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses