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Speed Dreams

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  No analysis available

Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing ... [More] community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base. [Less]

0 lines of code

0 current contributors

0 since last commit

8 users on Open Hub

Activity Not Available
4.6
   
I Use This
Mostly written in language not available
Licenses: gpl

YARP

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  Analyzed about 23 hours ago

YARP: Yet Another Robot Platform. Libraries and applications to support flexible communication between processes and devices spread across a local network. Especially useful for inhomogeneous networks with a mixture of operating systems and compilers. Originally developed for large-scale humanoid ... [More] robot projects such as COG, Kismet, and RobotCub, where many idiosyncratic devices need to be integrated into a single control system without there being any one OS that supports them all. Uses well-specified protocols across tcp, udp, shared-memory, and multicast, with binary and text-mode variants. [Less]

949K lines of code

30 current contributors

5 days since last commit

7 users on Open Hub

Moderate Activity
5.0
 
I Use This
Licenses: BSD-3-Clause, gpl, lgpl21

Evolving Objects

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  No analysis available

EO is a template-based, ANSI-C++ evolutionary computation library which helps you to write your own stochastic optimization algorithms insanely fast. With the help of EO, you can easily design evolutionary algorithms that will find solutions to virtually all kind of hard optimization problems ... [More] , from continuous to combinatorial ones. Designing an algorithm with EO consists in choosing what components you want to use for your specific needs, just as building a structure with Lego blocks. [Less]

0 lines of code

0 current contributors

0 since last commit

6 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: lgpl

Watchmaker Evolution Framework

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  Analyzed about 14 hours ago

Watchmaker is an extensible, high-performance, multi-threaded, object-oriented framework for implementing platform-independent evolutionary computation (genetic algorithms, etc.) in Java. The evolution engine operates on POJOs (Plain Old Java Objects) and does not require that evolved objects ... [More] extend a specific base class nor implement any particular interfaces. This decoupling of framework and application code is achieved via a clean, generics-enabled API and without the need for expensive runtime reflection. [Less]

17.4K lines of code

0 current contributors

over 6 years since last commit

6 users on Open Hub

Inactive
4.5
   
I Use This

OpenLieroX

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  Analyzed about 16 hours ago

OpenLierox is an extremely addictive realtime worms shoot-em-up backed by an active gamers community. Dozens of levels and mods are available to provide endless gaming pleasure. The original game was coded by Jason Boettcher and later released under the zlib-licence. This version is based on it ... [More] , ported to Linux and enhanced by Dark Charlie and Albert Zeyer. [Less]

207K lines of code

2 current contributors

almost 2 years since last commit

5 users on Open Hub

Very Low Activity
4.75
   
I Use This

The Player Project

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  Analyzed about 14 hours ago

The Player Project: Player is a networked interface to robots and sensors. Stage and Gazebo are Player-friendly multiple-robot simulators. The software aims for POSIX compliance and runs on most UNIX-like OS's. Some parts also work on Windows.

7.97M lines of code

0 current contributors

over 3 years since last commit

4 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: bsd, gpl, lgpl21

SAT4J

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Claimed by The OW2 Consortium Analyzed about 11 hours ago

The SAT4J project is meant to provide SAT technologies to Java developers. SAT4J 2.0 is currently used in numerous academic projects (see SAT4J web site) and is used in the new Eclipse 3.4 update manager (Equinox p2).

70.9K lines of code

0 current contributors

about 1 month since last commit

4 users on Open Hub

Low Activity
5.0
 
I Use This

sK1

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  Analyzed 1 day ago

sK1 is an open source vector graphics editor similar to CorelDRAW, Adobe Illustrator, or Freehand. First of all sK1 is oriented for PostScript processing. The major sK1 features: * CMYK colorspace support * CMYK support in Postscript * Cairo-based engine * Color managment ... [More] * Universal CDR importer (7-X3 versions) * Modern Ttk based (former Tile widgets) user interface [Less]

28.5K lines of code

6 current contributors

over 2 years since last commit

4 users on Open Hub

Inactive
4.66667
   
I Use This

Spark - A generic physical simulator

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  Analyzed about 12 hours ago

Spark is a physical simulation system. The primary purpose of this system is to provide a *generic* simulator for different kinds of simulations. In these simulations, agents can participate as external processes.

467K lines of code

0 current contributors

about 1 year since last commit

3 users on Open Hub

Very Low Activity
5.0
 
I Use This

UniConvertor

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  Analyzed 1 day ago

UniConvertor is an universal vector graphics translator. The project uses sK1 engine to convert one format to another. Project has following import filters: CDR, CMX, CDT, CCX, CDRX, AI, CGM, WMF, XFIG, SVG, SK, SK1, AFF and export filters: AI, SVG, SK, SK1, CGM, WMF.

65.2K lines of code

4 current contributors

over 2 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This