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nbgroovysupport

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Groovy in NetBeans IDE 6.0

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Bang

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  Analyzed about 5 hours ago

Projects: PalmAlice Port of WinAlice to PalmOS. Created as the Brain for Agent Ruby Also, included in the book Virtual Humans MayanPyramid Educational history project using the NeL massivly multiplayer game engine. Bang Features: -Large Distributed Shared Persistent 3D Space (bangSpace) using ... [More] Jini/JavaSpaces. -Sector system for handling loading and unloading of chunks of space/geometry -bangMaps, navigational tool for navigating 2D websites in 3D -Meta-Authoring, insert VRML97, J3D, SpaceMark & bangMaps into the space and build your own worlds. Currently you can only insert objects. This is not intended to author geometry, but as a space assembly tool. - Cross platform, written in Java 2 and Java3D. - VRML97 support for worlds and avatars using.. - Voice navigation and chat with JavaSpeech 1.0. - Video chat using RTP through JMF1.1 FCS. - Support for native Java3D file format trough the LoadInterface3D class. - Shared avatars using IP-Multicasting, VNet and/or DeepMatrix. - Full screen desktop version included. - Multiuser 3D maps of the Internet - Client for MOO with text editor. Release notees/Change log: 13/03/1999 Bang 1.1 Alpha: We have just managed to get the Jini/JavaSpaces services up and running on the public Internet. The server is unstable, running pre1 of Java2 JDK1.2 on Linux. We'll be clearing the persistent database all the time so if you build something beautiful don't expect it to persist. New Features: -Large Distributed Shared Persistent 3D Space (bangSpace) -Sector system for handling loading and unloading of chunks of space/geometry -bangMaps, navigational tool for navigating 2D websites in 3D -Meta-Authoring, insert VRML97, J3D, SpaceMark & bangMaps into the space and build your own worlds. Currently you can only insert object, but in beta2 you'll be able to move/rot/scale all object entries. This is not intended to author geometry, but as a space assembly tool. -Memory monitor with history graph -Bang now includes the Jini implementation from Sun Microsystems The persistent model is built using Jini and JavaSpaces. Current todo list: -Fix the 3D compass -Implement the new VNet and extend it to support the Sector system for shared behaviors -Implement the Sector unloading part (garbage collection) -Select and Delete objects from bangSpace. -... -.. -. 20/01/1999 Bang 1.0: -Features Multi-user 3D shared spaces. Cross platform, written in Java 2 and Java3D. VRML97 support for worlds and avatars using.. Video chat using RTP through JMF1.1 FCS. Support for native Java3D file format trough the LoadInterface3D class. Shared avatars using IP-Multicasting, VNet and/or DeepMatrix. Full screen desktop version included. Jini/JavaSpaces based webcrawlers that create multiuser 3D maps of the Internet Voice navigation and chat with JavaSpeech 1.0. Client for MOO with text editor. 13/03/1999 Bang Beta 4: J3D.classfileformatfor3D content/scenes/worlds added using the LoadInterface3D.class. This enables you to build interactve 3D content using Java1.2 & Java3D, loaded over the web as .class files. You can deploy any of the J3D loaders in those applications/scenes, so many new geometry format can now be used in addition to VRML97. You can also write your own geometry loaders for special purpose applications. support for HeadsUpDisplay added. 01/01/1999 Bang Beta 3: - Features added/Bugs fixed: Support for RTP real-time video chat trough Java Media Framework1.1 FCS Desktop version of bang added, that will take over your screen and run bang under JDesktopPane ;) This is a option only there is also the good old JFrame version. - Initial support for Jini/JavaSpaces. The method saveVRML added, that will go out on the net using a URL, load and parse a VRML97 file and upload the 3D content and behaviors into JavaSpaces as a compressed Java3D BranchGroup object. Then there is the method loadRoom3D that contacts the JavaSpaces server and loads the compressed Java3D BranchGroup object into the live scene graph. This should result in fast loading of (former) VRML content, but its broken ;( because Java3D Objects are not serializable yet. I've included this for you to hack on, Jini/JavaSpaces is a seriously interesting subject in the 3D context. 20/12/1998 Bang Beta 2: In addition to VRML97, bang now supports native Java3D .class objects, downloadable from web servers for worlds and MOO objects. You will have to implement the LoadInterface3D to your application before bang can load it. Also your root 17/12/1998 Bang Beta 1: Changed name to Bang. I´ve only tested this with the new IBM JavaSpeech implementation and ViaVoice98 but it works really well ;-) I´ve only implemented some basic 3D voice navigation, yet. Controlling your journey, trough 3D worlds using your voice is a new dimension all together and very hard to describe in words. Here are the voice commands that have been implemented after 1 day of hackin' Turning left: Turn left/Move left/Left Turning right: Turn right/Move right/Right Move forward: Move forward/Forward/Walk/Go forward Move backwards: Move back/Back/Backwards/Go back Run: Run/Faster Stop: Halt/Stop 09/12/1998 JavaMOO Alpha 5: - Features added/Bugs fixed: Enhanced for JDK1.2 (Java 2.0) and J3D1.1 (Final release). 3D Sound Support. Swing popup-menus on Inventory and Contents tab panels. Noteditor in Swing added for MOO text objects. Few small bugs fixed. 21/11/1998 JavaMOO Alpha 4: - Features added/Bugs fixed: You can now change your avatar-type in the "me" panel. The client does not crash now when loading bad VRML97 scenes, in fact there are error messages in 3D ;) Various compatibility issues solved involving smooth transfer of info between the Java3D scene-graph and the standard browser based VRML97 scene-graph when using multi-user services. Lots of other bug fixes. 13/11/1998 JavaMOO Alpha 3: Features added: -DeepMatrix support You can now connect MOO rooms and objects to DeepMatrix MU servers. There is currently only support for object/avatar position, rotation and chat. This is the 3rd VRML MU standard that JavaMOO supports in addition to VNet and IP-Multicast. -Viewpoint changer Use Swing in the me panel to change your viewpoint. 06/11/1998 JavaMOO Alpha 2: Features added: -VNet support You can now connect MOO rooms and objects to VNet servers. For example, you can do: @move me to #237 This will teleport you to the vrmLab Town Square and you can meet/chat with other users/avatars even if they are not running Java3D but the NS/IE/Cosmo/VW/VNetClient combo. -Me panel Now you can adjust your headlight volume, scale your avatar and change your gender using the JavaMOO Swing GUI ;) -Keyboard arrow keys for 3D movement left+right/forward+back. You can change those keyboard shortcuts easily by hacking the KeyboardBehavior.java file and recompile it. 21/10/1998 JavaMOO Alpha 1: This is primarily a Moo client using VRML97, HTML and/or Flash to describe how Moo objects look like. We intend to use this system for developing multi-user role-playing games and educational applications for the Internet. Features Dragons) Object Oriented) History JavaMoo was born on 1. April 1998 as an Java applet to work in a (HTML) Browser with a VRML plugin and using the VNet multi-user avatar system. Next JavaMoo evolved into using Flash applets to describe the Moo spaces in a cartoon like fashion. Now after attending (remotely) a Java3D presentation @ the VRML LA User Group - I decided to make an Java3D version, and here it is. --Installation Download For the client download: JDK1.2beta4 from http://developer.java.sun.com Java3Dbeta2 from http://developer.java.sun.com VRML97beta2 from http://developer.java.sun.com JavaMoo from http://this.is/javamoo If you have Win32 system you can select between an opengl and a direct3d version, please use the opengl version because of some nasty rendering bugs in the direct3d implementation. For the server download and install: LambdaMoo from ftp://ftp.lambda.moo.mud.org/pub/MOO/ Install Install JDK1.2 Install Java3D Install VRML97 Use the policytool to set networks access for the internet host and.this.is and the ipmulticast. Uncompress the javamoo.zip archive somewhere type: cd javamoo java Moo --User guide (well...) Login You login by typing create into the textfield at the bottom of the screen. This will create you as an user. Use @gender to set your gender Use @describe me as 3D Movement Left mouse button: turns you around Right mouse button: up&down and slide Alt+Left mouse button: walk and turn Moo Space Movement You use standard english/... like lingo: "north", "south", "east", "west" ... depending on names of the Moo spaces. Communications say("), whisper, page, emote, gag, whereis, who, ... Manipulation get, drop, give, put, look, inventory, ... Building @dig, @create, @recycle, @quota, @count, @audit, @classes, @realm, @move, @descibe, @show, @list, @edit ... Mail @mail, @read, @next, @prev, @send, @answer, @forward, ... News @rn, @subscribe, @skip, @unsubscribe, ... javaMoo commands (not part of the original LambdaMoo core) connect object to URL vconnect object to VRML97 URL vconnects object to IP multicast channel vconnectp object to IP multicast channel port --How to create your own 3D Moo space first drop me a note @ -unavailable- and I´ll authorize you as a programmer then, type the following commands into the textfield at the bottom of the screen: @dig My First Moo Space the reference to your http://url.for.your.vrml.file/file.wr* vconnects #objectnr to x.x.x.x (an legal multicast channel) vconnectp #objectnr to xxxx (an legal multicast port) @describe #objectnr as A happy space with sounds of seagulls in the distance. @move me to #62 @move me to #objectnr http://the.url.of.your.avatar/file.wr* You will have to move between spaces to active the change. (will be fixed) Type "home" into the textfield to return to the main "hub" VRML scene. Use @bug, @typo, @idea to report to the Wizard. Use @gripe to send complaints to the Wizard. Robert Bjarnason -unavailable- [Less]

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about 20 years since last commit

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Tags c++ java

orlandiajug

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Este grupo visa atender as necessidades dos desenvolvedores Java que moram na cidade de Orlândia/SP e região.

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gvrep

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Control Manager of Representantation for the University

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Licenses: gpl

SGS Tank

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A simple multiplayer tank demo game implemented as a learning experience for Sun Game Server.

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Licenses: bsd
Tags java

hdesktop

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Java is everywhere, on the web, on phones and on computers, sometimes more as an environment and as the underlying programming language. There are java applications developed for the web, games for desktop, but not too many destkop applications. This project is to create some Java applications that ... [More] would stream in the Java Run Time environment for the desktop and otherforms of standalone computers, entirely using Java language. This project initially envisages a few Java applications to be developed that would form part of a Sun Solaris desktop/laptop computer, which will have Open Solaris installed as the operating system which inherently contains all the Java environment required. Some applications initially thought about are: 1. A java webbrowser 2. An utterly simple Java email client. 3. A java contacts manager that would seamlessly work with the email client, 4. A Java Desktop organizer that would keep the Desktop free of clutter, yet have unobtrusive buttons on the taskbar to jumpstart required applications and 5. a lot more cool java applications, if the word "cool" can be defined. [Less]

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helios-api

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A Java API for Asterisk.

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fcihelwan-jug

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Message from the owner(s) Our Mission : 1-to be a resource hub for people interested in the use and promotion of the Java programming language 2-to promote the use of Java platforms, API, and language 3-to educate users of Java technology through high quality, timely,and applicable ... [More] presentations 4-to provide a venue for interactive discussions and the exchange of ideas relating to the application of Java if any one read this tell me about your opinion thanks FCIH_JUG .. [Less]

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Genome Savant

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  Analyzed about 16 hours ago

Savant is a next-generation genome browser designed for the latest generation of genome data.

109K lines of code

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over 9 years since last commit

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runelite

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  Analyzed 1 day ago

Open source Old School RuneScape client

513K lines of code

272 current contributors

2 days since last commit

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