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Commits
: Listings
Analyzed
6 days
ago. based on code collected
6 days
ago.
Jun 16, 2024 — Jun 16, 2025
Showing page 8 of 19
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* Reduce ejection speed of jetpilots so that you can kind of see them and they don't seem to just come out of nowhere.
smcameron
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almost 17 years ago
* Changed how sparks are drawn a bit to make exhaust of jetpacks look better. * Changed how jetpack guys move to make them less robotic.
smcameron
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almost 17 years ago
* Fixed a problem with the drawing of the jet pilots. * Now the jet pilots eject a lot faster, and so survive the ejection (don't get immediately shot) more frequently.
smcameron
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almost 17 years ago
* Improved the appearance of the jetpack guys.
smcameron
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almost 17 years ago
* When you get killed, the comments in the code say you get a 30 sec breather (which is incredibly long.) Actually, you got a 30 frame breather -- a one second breather -- which was a bit too short. Fixed the code to give you a 4 second breather, which seems about right.
smcameron
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almost 17 years ago
* Fixed bug that when you got killed and consequently drop the guys you'd been carrying, the guys thought you just picked them up, and consequently shouted in unison, "woohoo!", even though you just got killed, which was kind of cruel of them.
smcameron
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almost 17 years ago
* Added little guys with jetpacks who shoot lasers at you.
smcameron
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almost 17 years ago
* Add some sanity checks of the VERSION string and version.h file to help prevent me from screwing up the version numbers in released tarballs.
smcameron
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almost 17 years ago
* Add changelog.txt and file describing how to make new levels into the tarball.
smcameron
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almost 17 years ago
* Added a DESTDIR variable into the makefile to make packaging for CRUX linux easier. Thanks to Danny Rawlins for this patch.
smcameron
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almost 17 years ago
* Lose dependency of ogg_to_pcm.o on fake target HAS_VORBISFILE as this caused "make install" to rebuild it, which is a no-go for certain things (e.g. Fedora live-cd environment). Thanks to Hans de Goede for this correction.
smcameron
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almost 17 years ago
* Updated version number
smcameron
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almost 17 years ago
* Updated changelog
smcameron
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almost 17 years ago
* Fixed problem that if project made WITHAUDIO=no, compressed man page wasn't built (for no apparent reason.) Thanks to Seth Klein for pointing this out.
smcameron
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almost 17 years ago
* Improvements to makefile so "make install" doesn't always rebuild (Thanks to Seth Klein for this.)
smcameron
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almost 17 years ago
* Make player's ship's exhaust behave a bit differently -- take y velocity into account.
smcameron
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almost 17 years ago
* Fixed a bug that the viewport could become unsynchronized from the player's y-position via contact with the ground.
smcameron
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about 17 years ago
* Support .exrc file comments via " character, a la vi.
smcameron
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about 17 years ago
* Fixed bug that keyboard input of high scores was not allowing enough time between keystrokes.
smcameron
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about 17 years ago
* When player is killed, now humans that he's carrying are dropped in a more random way.
smcameron
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about 17 years ago
* Fixed bug that an octopus killing itself by smashing into the ground would currupt the target list, crashing, or making things unshootable.
smcameron
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about 17 years ago
* Fixed bug that negative scores would get counted as high scores.
smcameron
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about 17 years ago
* Updated blimp messages to include the stuff you put at the front of GPL'ed source files.
smcameron
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about 17 years ago
* Made quit screen work in high score screen, and also during between-level intermissions.
smcameron
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about 17 years ago
* Now, if a joystick quit button is mapped, pressing it while in attract mode doesn't put in a quarter instead.
smcameron
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about 17 years ago
* Make joystick selection of quit screen buttons use only the laser button. This is so that if a joystick button is mapped to quit, the button will not also select 'Don't Quit' almost immediately, making the quit screen rapidly appear and disappear.
smcameron
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about 17 years ago
* Fixed bug that selecting 'Don't Quit' with the joystick tended to also put a quarter in.
smcameron
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about 17 years ago
* Added asterisk glyph.
smcameron
More...
about 17 years ago
* Add apostrophe glyph
smcameron
More...
about 17 years ago
* Added a confirmation screen when quitting, so you don't accidentally quit a game by a single keystroke/button press..
smcameron
More...
about 17 years ago
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