3
I Use This!
Inactive

Commits : Listings

Analyzed 3 days ago. based on code collected 3 days ago.
Jun 06, 2024 — Jun 06, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added socket visual effect More... about 18 years ago
Added new enemy, "gdb", and new weapon, "harpoon" More... about 18 years ago
* Optimized code that detects collisions with ground (remembers last place found). * Made missiles explode when they run out of fuel. * Made exhaust of missiles a smidge more random. * Removed code to generate sounds (since it just overwrites that stuff with data from files.) * Don't use graphics context before it's initialized. h More... about 18 years ago
Made missiles longer. Made missiles faster, but slower at steering. Made missiles explode on impact with ground. (Net result is, you can't out run missiles, you have to outmaneuver them, get them to smash into the ground. ) More... about 18 years ago
Made text boldfaced (sort of). More... about 18 years ago
Now lisp code leaks out of the big emacs blimps memory More... about 18 years ago
Made blimps shootable. Blimps now fire heat seeking missiles More... about 18 years ago
Cleaned up remove_target Cleaned up various things which loop through the target list Factored out some more add_xxx() things. More... about 18 years ago
Got rid of cryptic object type characters More... about 18 years ago
Factored out common parts of add_xxx() functions More... about 18 years ago
Factored out ground duplicated detection code More... about 18 years ago
Include Makefile in tarball target More... about 18 years ago
Added tarball target More... about 18 years ago
Add GPL stuff More... about 18 years ago
Added heat-seeking missiles, humanoids to pick up, "socket" leading to next level. More... about 18 years ago
Added music, more sounds. Added capital letters to the custom font. Tweaked "attract mode" a bit. More... about 18 years ago
Added real sounds, explosions, lasers, etc. More... about 18 years ago
Added very very simple sound. Now needs portaudio and libsndfile (Doesn't actually use libsndfile yet though.) More... about 18 years ago
Made the "attract mode" actually kind of work, and general tweaking of details of the attract mode. More... about 18 years ago
Added custom font and text printing routines. Added an "attract mode" and made it work kind of like an arcade console game. Now 'q' puts in a quarter instead of quitting, and 'Esc' quits. At this point the game was called "descrambler" as a portmanteau of "Defender" and "Scramble", two old arcade games it kind of resembles. More... about 18 years ago
* Changed terrain generation algorithm to have large scale smoothness but small scale roughness. * Now flak guns lead the player's ship for a bit better accuracy. * Added beginnings of a "levels" system, with increasing difficulty More... about 18 years ago
Added flak guns to shoot at the player. Added windows to the buildings. Added bomb counter. Added debris, so when player is shot down, ship turns into a bunch of pieces of junk which rain down on the ground. More... about 18 years ago
Now it's in color. Changed how sparks are drawn, instead of dots, they are lines in the direction of velocity, proportional in length to velocity. Added beginning of scoring. More... about 18 years ago
Added bridges to the terrain which you can blow up. 1639 lines of C. More... about 18 years ago
Now you can drop bombs. 1412 lines of C. More... about 18 years ago
Added callback for keyboard events, so now you can actually sort of "play" the game. 'z' fires laser, arrows move left/right up/down, there's a health bar, which when it dwindles to zero, your ship falls down. 1300 lines of C. More... about 18 years ago
Added fuel depots. 1081 lines of C. More... about 18 years ago
Now when laser beams hit rockets, rockets explode. 1019 lines of C. More... about 18 years ago
Now player's ship can shoot lasers. Embellished buildings a bit. 926 lines of C. More... about 18 years ago
Added some buildings to the terrain. 723 lines of C. More... about 18 years ago