3
I Use This!
Inactive

Commits : Listings

Analyzed about 24 hours ago. based on code collected about 24 hours ago.
Jun 06, 2024 — Jun 06, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
* Added 3 more sounds: abduction, bullet clang, "help! up here!" More... over 17 years ago
Initial add More... over 17 years ago
* Added a radar screen. More... over 17 years ago
* Now the cron jobs pick up the humans. (like stargate/defender) * Now you pick up the humans (like stargate/defender) More... over 17 years ago
* Don't draw a few things not onscreen. * Optimize draw_objs() a bit. * Modified makefile to allow profiling More... over 17 years ago
* Now cron jobs shoot bullets at you. More... over 17 years ago
* Added a new type of enemy, "cron jobs." More... over 17 years ago
* Increased laser guns chance of firing. * Now you can toggle music and sound effects on and off with 'm' and 's'. More... over 17 years ago
* Added floating scores when things are destroyed. * Improved scoring stuff. More... over 17 years ago
Allow specifying VERSION when making tarball. More... over 17 years ago
* Added new sounds, car door, "ow my spine", woohoo, help down here. * Made GDBs a little more standoffish. * Reduced initial number of clipper ships to 1. * Added command multiplier -- so, like in vi, you can say 6x to delete 6 chars... yeah, that. * Made gdbs subject to gravity -- sorta. * vi .swp files ask for help, and yell "woohoo" when they get it. and you hear a car door open and close as they board the ship. More... over 17 years ago
Added cardoor.ogg to Makefile More... over 17 years ago
Added cardoor, help_down_here, and ow_my_spine ogg files More... over 17 years ago
* Allow to be compiled without any sound libraries if desired. * temporarily, clipper ships don't fire, and there's 20 of them. More... over 17 years ago
Add README and *.ogg instead of *.wav for the 'tarball' target More... over 17 years ago
Add -f option to rm for 'clean' target More... over 17 years ago
Now you can build with audio disabled if you want to (and don't need the libs) More... over 17 years ago
Initial add More... over 17 years ago
Converted wav files to ogg files. More... over 17 years ago
* Added a big weird clipper ship thing as a new enemy. I kind of imagine it as Bill Gates's warship. More... over 17 years ago
* Now the sparks from explosions, rocket exhaust, etc. fade smoothly from bright yellow to orange to red instead of just being yellow. More... over 17 years ago
Changes related to scoring, new levels, sounds. Maybe it's done, or as close to done as it will ever be now. (kinda lost interest a little bit). Probably should convert the .wav's to .flac's at least, but, seems unlikely. More... almost 18 years ago
Added an intermission between levels, showing scores, stats, etc. More... about 18 years ago
Added new rooftype, mosque More... about 18 years ago
capped the rate at which enemies may fire missiles (So the blimps don't launch 1000 missiles at once, as sometimes happend.) More... about 18 years ago
We have space octopus More... about 18 years ago
Added thunder sound More... about 18 years ago
Well on the way to having space octopus More... about 18 years ago
Added man page of sorts More... about 18 years ago
Added creepy leaping tentacles. More... about 18 years ago