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Commits
: Listings
Analyzed
about 24 hours
ago. based on code collected
about 24 hours
ago.
Jun 06, 2024 — Jun 06, 2025
Showing page 17 of 19
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Code Location
Date
* Added 3 more sounds: abduction, bullet clang, "help! up here!"
smcameron
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over 17 years ago
Initial add
smcameron
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over 17 years ago
* Added a radar screen.
smcameron
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over 17 years ago
* Now the cron jobs pick up the humans. (like stargate/defender) * Now you pick up the humans (like stargate/defender)
smcameron
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over 17 years ago
* Don't draw a few things not onscreen. * Optimize draw_objs() a bit. * Modified makefile to allow profiling
smcameron
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over 17 years ago
* Now cron jobs shoot bullets at you.
smcameron
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over 17 years ago
* Added a new type of enemy, "cron jobs."
smcameron
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over 17 years ago
* Increased laser guns chance of firing. * Now you can toggle music and sound effects on and off with 'm' and 's'.
smcameron
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over 17 years ago
* Added floating scores when things are destroyed. * Improved scoring stuff.
smcameron
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over 17 years ago
Allow specifying VERSION when making tarball.
smcameron
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over 17 years ago
* Added new sounds, car door, "ow my spine", woohoo, help down here. * Made GDBs a little more standoffish. * Reduced initial number of clipper ships to 1. * Added command multiplier -- so, like in vi, you can say 6x to delete 6 chars... yeah, that. * Made gdbs subject to gravity -- sorta. * vi .swp files ask for help, and yell "woohoo" when they get it. and you hear a car door open and close as they board the ship.
smcameron
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over 17 years ago
Added cardoor.ogg to Makefile
smcameron
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over 17 years ago
Added cardoor, help_down_here, and ow_my_spine ogg files
smcameron
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over 17 years ago
* Allow to be compiled without any sound libraries if desired. * temporarily, clipper ships don't fire, and there's 20 of them.
smcameron
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over 17 years ago
Add README and *.ogg instead of *.wav for the 'tarball' target
smcameron
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over 17 years ago
Add -f option to rm for 'clean' target
smcameron
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over 17 years ago
Now you can build with audio disabled if you want to (and don't need the libs)
smcameron
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over 17 years ago
Initial add
smcameron
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over 17 years ago
Converted wav files to ogg files.
smcameron
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over 17 years ago
* Added a big weird clipper ship thing as a new enemy. I kind of imagine it as Bill Gates's warship.
smcameron
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over 17 years ago
* Now the sparks from explosions, rocket exhaust, etc. fade smoothly from bright yellow to orange to red instead of just being yellow.
smcameron
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over 17 years ago
Changes related to scoring, new levels, sounds. Maybe it's done, or as close to done as it will ever be now. (kinda lost interest a little bit). Probably should convert the .wav's to .flac's at least, but, seems unlikely.
smcameron
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almost 18 years ago
Added an intermission between levels, showing scores, stats, etc.
smcameron
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about 18 years ago
Added new rooftype, mosque
smcameron
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about 18 years ago
capped the rate at which enemies may fire missiles (So the blimps don't launch 1000 missiles at once, as sometimes happend.)
smcameron
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about 18 years ago
We have space octopus
smcameron
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about 18 years ago
Added thunder sound
smcameron
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about 18 years ago
Well on the way to having space octopus
smcameron
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about 18 years ago
Added man page of sorts
smcameron
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about 18 years ago
Added creepy leaping tentacles.
smcameron
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about 18 years ago
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