38
I Use This!
High Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Jun 09, 2024 — Jun 09, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Remove revision.h (autogenerated file) from revision control, as previously discussed. More... almost 20 years ago
Fix Makefile build.
cybersphinx
as Christian Ohm
More... almost 20 years ago
Files forgotten in the previous commit. More... almost 20 years ago
Create lib/ivis_common/ which is code that is shared between software SDL and OpenGL implementations. Start by sharing all identical header files, and bug.c for proof of concept. This breaks pure makefile builds, will try to fix in next commit. More... almost 20 years ago
Remove unused DirectX check. More... almost 20 years ago
Remove some dead and unused DirectX code. More... almost 20 years ago
Remove dead check for DirectX version. More... almost 20 years ago
Remove last bit of AMD 3DNow code More... almost 20 years ago
Remove the unused, outdated AMD 3DNow! code. Both SDL and OpenGL support 3DNow. More... almost 20 years ago
Removed unneeded Alut.h include file. More... almost 20 years ago
Adding the correct way to destroy the context according to the openAL SDK docs. More... almost 20 years ago
Fixes for .net compiler, and some other fixes in handling of wrapped variables & NOT wrapped functions that used those variables. More... almost 20 years ago
New debug logging code, replacing the old code. Use command line options -debugfile and -debug to control debugging output. Use debug() instead of printf or DBPRINTF for debug information. More... almost 20 years ago
Properly reinitialize network-related variables. This should solve network problems after the first time trying to connect which are "solved" by quitting and restarting the game. Patch by Henri Valta <[email protected]>. More... almost 20 years ago
Reenable --enable-debug and make it compile. Patch by Dennis Schridde <[email protected]>. More... almost 20 years ago
Finally remove annoying printf that I added for debugging, and use safer snprintf to ensure that we never again go overwriting random memory here. More... almost 20 years ago
Revert previous repository revision number idea, since that could not possibly work. Put the previous work back with some changes to ensure builds are not silently broken when subversion command-line client not present. More... almost 20 years ago
Remove the old revision number hack. More... almost 20 years ago
The keyword was case-sensitive... More... almost 20 years ago
Make use of revision.h to find the SVN revision number instead of a "stupid hack" (not my words) in Makefile.am that will only work in some Unix environments with svn command line client properly installed. More... almost 20 years ago
Set the 'Revision' keyword that tells Subversion to update and expand the $REVISION$ tag. More... almost 20 years ago
This header contains a define with the revision number of the repository, updated automatically by Subversion itself. More... almost 20 years ago
Reinstate check for alut (needed for autoconf compiles on mingw32 since there alut is a separate library), and only set LIBS for all but mingw32 after doing all checks, so that error reporting during autoconf runs becomes correct. More... almost 20 years ago
Remove -Wno-pointer-sign from CFLAGS. Sorry, I wasn't aware that's gcc 4 only.
cybersphinx
as Christian Ohm
More... almost 20 years ago
Remove check for ALUT, add check for libjpeg. More... almost 20 years ago
frame.h must be included before config.h defines can be used. More... almost 20 years ago
Relase date corrected. It will be done in a few hours, which is tomorrow. More... almost 20 years ago
Preparing release 2.0 beta 0.2.2. More... almost 20 years ago
Copy of r208 to trunk, with Rodzilla's benediction. More... almost 20 years ago
- Prepare for using the lex/yacc files instead of the generated c files. Works only with the provided Makefiles. To use it, replace the xxx_l.c/xxx_y.c lines in the Makefile with xxx_parser.y/xxx_lexer.l (the .y file has to be first). The game compiles with all of them, but hangs on loading a game when using script_lexer.l/parser.y, and hangs on start when using level_lexer.l. - Inevitably: Compiler warning fixes.
cybersphinx
as Christian Ohm
More... almost 20 years ago