38
I Use This!
High Activity

Commits : Listings

Analyzed about 16 hours ago. based on code collected 1 day ago.
Jun 16, 2024 — Jun 16, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Show whether this is a debug compile in mainmenu. More... almost 19 years ago
Update to version 2.0.4_rc2 More... almost 19 years ago
Revert allied visibility patch. It needs more testing. More... almost 19 years ago
Scripting engine update: Implemented local variables, which can be used inside of functions or events. Syntax: More... almost 19 years ago
Comment out some anti-cheat checks for now. More... almost 19 years ago
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@570 4a71c877-e1ca-e34f-864e-861f7616d084 More... almost 19 years ago
Make SBYTE explicitly a signed char, not just a char. This would have broken some things on platforms where 'just char' means unsigned char. Fix lots of new signedness warnings resulting from that fix (which would have cropped up on unsigned char platforms anyway). Also implement a small subset of stdint.h for windows platform in frame.h, hope this does not create any conflicts. This allows us to use types like uint64_t where relevant. More... almost 19 years ago
Add MacOSX support files by Ari Johnson (iamtheari). More... almost 19 years ago
Fix some MacOSX issues with order of include/defines, and required conditionals. More... almost 19 years ago
Put back the prototype for glActiveStencilFaceEXT, which is needed on Windows despite SDL_opengl.h More... almost 19 years ago
Fix some more warnings More... almost 19 years ago
Set one more forgotten svn:eol-style property More... almost 19 years ago
Almost all strings and buffers are now of type char. This fixes more than half the warnings on gcc4, and makes sure we do not get signedness problems between platforms where char is defined with different signedness. Also set line-ending properites for some bison/flex files that did not have it set. More... almost 19 years ago
Fix two minor bugs More... almost 19 years ago
Fix minor bugs and remove some unused code. More... almost 19 years ago
Fix problem with missing config.h when not using autoconf More... almost 19 years ago
Fix a ton of warnings with a simple three line change More... almost 19 years ago
Add support for MacOSX and big endian platforms. Patch by [email protected] with changes by me. More... almost 19 years ago
Scripting Engine Update: -added simple function support More... almost 19 years ago
Remove obsolete file lib/ivis_opengl/vid.h More... almost 19 years ago
Remove obsolete file src/ivis02.h More... almost 19 years ago
Cleanup of cheat system. Fixed problem where keymap saved in non-cheat mode would override cheat mode. Made cheat words unavailable unless '-cheat' option and cheat key combination are used. As usualy with changes to keys, deleting your keymap file may be required for this to work as advertised. Added and changed some cheat words. See wiki for documentation. More... almost 19 years ago
Remove DirectX types More... almost 19 years ago
Another force fix. Remove more references to DirectX. More... almost 19 years ago
Remove remains of a previous iteration of the graphics layer. More... almost 19 years ago
Remove legacy graphics code. More... almost 19 years ago
Some cleanup of graphics code. More... almost 19 years ago
Clean up cheat mode activation. To enter cheat mode, start the game with the "-cheat" commmand line option, and then, in the game, press left shift and backspace simultaneously. This does not work in multiplayer games unless you have compiled the game with debug enabled. You must delete your keymap file for this to work as described. More... almost 19 years ago
- Set version to 2.0.4_rc1 - Fix typo in TODO - Add a Debugging section to the CHANGELOG More... almost 19 years ago
Move cursors.c to cursors.h so I don't try to accidently compile it again. More... almost 19 years ago