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Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Feb 11, 2025 — Feb 11, 2026
Showing page 41 of 76
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Add material_test.py
bsherwood
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almost 18 years ago
Fixed but unoptimized box::grow_extent.
dscherer
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almost 18 years ago
Added the include of gdkmm/gl/query.h
bsherwood
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almost 18 years ago
Correct a Linux typo
bsherwood
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almost 18 years ago
More details.
bsherwood
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almost 18 years ago
World-space points use new gl_extensions mechanism for ARB_point_parameters extension; World-space points point attenuation calculation simplified and corrected.
dscherer
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almost 18 years ago
New near and far clipping plane calculations which don't crash when scene.fov > pi/2. I'm not entirely confident that these planes are good for all scenes, though.
dscherer
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almost 18 years ago
fix: name collision (for some reason not caught by visual c++)
dscherer
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almost 18 years ago
Attempt at gtk2 driver implementation of display::getProcAddress(). I can't even compile it, so no promises.
dscherer
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almost 18 years ago
Restore choosing which text.hpp to use, depending on platform.
bsherwood
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almost 18 years ago
More installation details.
bsherwood
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almost 18 years ago
More needed information on configuring Visual Studio
bsherwood
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almost 18 years ago
Update what was an obsolete URL for downloading Visual Studio
bsherwood
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almost 18 years ago
Linux complained about no end of line
bsherwood
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almost 18 years ago
Linux complained about no end of line on this file
bsherwood
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almost 18 years ago
Add a comment about needing to use IE on Vista.
bsherwood
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almost 18 years ago
Experimental material support
dscherer
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almost 18 years ago
Experimental material support, and supporting changes: - OpenGL extension management - OpenGL resource leaks mostly fixed ( "shutdown" may still be problematic ) - shader_program object - texture data may no longer be directly mutated by the Python program without assigning to texture.data - timer abstraction simplified, fixed on Windows, again required on all platforms - Windows render_surface renamed to display for simplicity and consistency - object.texture still working for now, but probably a few things broken (e.g. sphere's texture mapping rotated)
dscherer
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almost 18 years ago
fix: arrow::set_length didn't lock or damage the arrow
dscherer
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almost 18 years ago
Change title
bsherwood
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almost 18 years ago
Changes to facilitate building on Linux (gtk) as well as on Windows (Visual Studio)
bsherwood
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almost 18 years ago
Added comments on how to set up Visual Studio with the SDK components.
bsherwood
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almost 18 years ago
Make comment about where to find SDK 2003
bsherwood
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almost 18 years ago
Correct typo -- docs and examples go inside visual folder
bsherwood
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almost 18 years ago
fix: memory accessed after being freed in ring
dscherer
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almost 18 years ago
Eliminate dead code.
dscherer
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almost 18 years ago
Windows cvisual does not use gtk2 or libsigc++
dscherer
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almost 18 years ago
Boost 1.34.1, including pre-built Windows static libraries, available direct from CVS for convenience. It is zipped to avoid bloating the CVS tree unnecessarily.
dscherer
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almost 18 years ago
Visual C++ build environment
dscherer
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almost 18 years ago
Windows cvisual does not use gtk2 or libsigc++
dscherer
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almost 18 years ago
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