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Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Feb 13, 2025 — Feb 13, 2026
Showing page 40 of 76
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Print "info log" to stderr and use fixed function pipeline if there is a link failure on a material's shader program.
dscherer
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almost 18 years ago
Remove comment about rotate failure, as David Scherer fixed that.
bsherwood
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almost 18 years ago
Thanks to Martin Costabel, added a link option required to get around a strange glitch introduced by Apple in OSX 10.5
bsherwood
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almost 18 years ago
Update details of the gtk build on Mac OSX
bsherwood
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almost 18 years ago
More details on installing gtk-related libraries
bsherwood
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almost 18 years ago
Improve documentation about which packages to install using fink
bsherwood
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almost 18 years ago
Add mouse_manager.cpp to the build
bsherwood
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almost 18 years ago
mouse_x needed to be event->x
bsherwood
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almost 18 years ago
Add end of line to make Linux happy
bsherwood
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almost 18 years ago
Mouse processing factored out of display drivers into mouse_manager. Temporary step backward in mouse functionality exposed to Python (only left button).
dscherer
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almost 18 years ago
Include notoolbar glade file in installation
bsherwood
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almost 18 years ago
Install code to refresh the textures when they change.
bsherwood
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almost 18 years ago
More silliness to make this compile
dscherer
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almost 18 years ago
fix: lighting scale bugs
dscherer
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almost 18 years ago
oops, another try at autoscaling
dscherer
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almost 18 years ago
Fix some compile errors reported by Bruce (I can't compile this)
dscherer
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almost 18 years ago
Improve autoscale and clipping plane calculation.
dscherer
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almost 18 years ago
Maybe a better way to wrap rotate()
dscherer
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almost 18 years ago
fix: totally braindead "optimization" checked in along with locking changes
dscherer
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almost 18 years ago
allclosed eliminated
dscherer
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almost 18 years ago
Clarify window vs viewport rectangles in display code; fix problem with modal event loops consuming thread messages in Windows display driver; Mouse locking for user spin and zoom in Windows display driver (still imperfect.
dscherer
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almost 18 years ago
fix: explicit display.visible = 0 before first object created now successfully suppresses auto activation
dscherer
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almost 18 years ago
Much simpler and coarser locking design using Python global interpreter lock to synchronize renderer with Python thread; Some functionality factored from platform-specific display code into display_kernel, to reduce duplication and make it easier to write displays for different platforms; displays can be implemented (more easily?) in Python.
dscherer
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almost 18 years ago
Identical to vpython-core2/include/GL/glext.h, which is now used on all platforms.
dscherer
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almost 18 years ago
Added #include "GL/glext.h"
bsherwood
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almost 18 years ago
Had forgotten to include the new materials.py
bsherwood
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almost 18 years ago
Make machine-independent OpenGL includes
bsherwood
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almost 18 years ago
Additional info on building on Linux
bsherwood
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almost 18 years ago
Add new files.
bsherwood
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almost 18 years ago
Add new files
bsherwood
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almost 18 years ago
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