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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Feb 13, 2025 — Feb 13, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Print "info log" to stderr and use fixed function pipeline if there is a link failure on a material's shader program. More... almost 18 years ago
Remove comment about rotate failure, as David Scherer fixed that. More... almost 18 years ago
Thanks to Martin Costabel, added a link option required to get around a strange glitch introduced by Apple in OSX 10.5 More... almost 18 years ago
Update details of the gtk build on Mac OSX More... almost 18 years ago
More details on installing gtk-related libraries More... almost 18 years ago
Improve documentation about which packages to install using fink More... almost 18 years ago
Add mouse_manager.cpp to the build More... almost 18 years ago
mouse_x needed to be event->x More... almost 18 years ago
Add end of line to make Linux happy More... almost 18 years ago
Mouse processing factored out of display drivers into mouse_manager. Temporary step backward in mouse functionality exposed to Python (only left button). More... almost 18 years ago
Include notoolbar glade file in installation More... almost 18 years ago
Install code to refresh the textures when they change. More... almost 18 years ago
More silliness to make this compile More... almost 18 years ago
fix: lighting scale bugs More... almost 18 years ago
oops, another try at autoscaling More... almost 18 years ago
Fix some compile errors reported by Bruce (I can't compile this) More... almost 18 years ago
Improve autoscale and clipping plane calculation. More... almost 18 years ago
Maybe a better way to wrap rotate() More... almost 18 years ago
fix: totally braindead "optimization" checked in along with locking changes More... almost 18 years ago
allclosed eliminated More... almost 18 years ago
Clarify window vs viewport rectangles in display code; fix problem with modal event loops consuming thread messages in Windows display driver; Mouse locking for user spin and zoom in Windows display driver (still imperfect. More... almost 18 years ago
fix: explicit display.visible = 0 before first object created now successfully suppresses auto activation More... almost 18 years ago
Much simpler and coarser locking design using Python global interpreter lock to synchronize renderer with Python thread; Some functionality factored from platform-specific display code into display_kernel, to reduce duplication and make it easier to write displays for different platforms; displays can be implemented (more easily?) in Python. More... almost 18 years ago
Identical to vpython-core2/include/GL/glext.h, which is now used on all platforms. More... almost 18 years ago
Added #include "GL/glext.h" More... almost 18 years ago
Had forgotten to include the new materials.py More... almost 18 years ago
Make machine-independent OpenGL includes More... almost 18 years ago
Additional info on building on Linux More... almost 18 years ago
Add new files. More... almost 18 years ago
Add new files More... almost 18 years ago