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I Use This!
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Commits : Listings

Analyzed about 15 hours ago. based on code collected 1 day ago.
Aug 18, 2025 — Aug 18, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Print "info log" to stderr and use fixed function pipeline if there is a link failure on a material's shader program. More... over 18 years ago
Remove comment about rotate failure, as David Scherer fixed that. More... over 18 years ago
Thanks to Martin Costabel, added a link option required to get around a strange glitch introduced by Apple in OSX 10.5 More... over 18 years ago
Update details of the gtk build on Mac OSX More... over 18 years ago
More details on installing gtk-related libraries More... over 18 years ago
Improve documentation about which packages to install using fink More... over 18 years ago
Add mouse_manager.cpp to the build More... over 18 years ago
mouse_x needed to be event->x More... over 18 years ago
Add end of line to make Linux happy More... over 18 years ago
Mouse processing factored out of display drivers into mouse_manager. Temporary step backward in mouse functionality exposed to Python (only left button). More... over 18 years ago
Include notoolbar glade file in installation More... over 18 years ago
Install code to refresh the textures when they change. More... over 18 years ago
More silliness to make this compile More... over 18 years ago
fix: lighting scale bugs More... over 18 years ago
oops, another try at autoscaling More... over 18 years ago
Fix some compile errors reported by Bruce (I can't compile this) More... over 18 years ago
Improve autoscale and clipping plane calculation. More... over 18 years ago
Maybe a better way to wrap rotate() More... over 18 years ago
fix: totally braindead "optimization" checked in along with locking changes More... over 18 years ago
allclosed eliminated More... over 18 years ago
Clarify window vs viewport rectangles in display code; fix problem with modal event loops consuming thread messages in Windows display driver; Mouse locking for user spin and zoom in Windows display driver (still imperfect. More... over 18 years ago
fix: explicit display.visible = 0 before first object created now successfully suppresses auto activation More... over 18 years ago
Much simpler and coarser locking design using Python global interpreter lock to synchronize renderer with Python thread; Some functionality factored from platform-specific display code into display_kernel, to reduce duplication and make it easier to write displays for different platforms; displays can be implemented (more easily?) in Python. More... over 18 years ago
Identical to vpython-core2/include/GL/glext.h, which is now used on all platforms. More... over 18 years ago
Added #include "GL/glext.h" More... over 18 years ago
Had forgotten to include the new materials.py More... over 18 years ago
Make machine-independent OpenGL includes More... over 18 years ago
Additional info on building on Linux More... over 18 years ago
Add new files. More... over 18 years ago
Add new files More... over 18 years ago