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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Mar 18, 2025 — Mar 18, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
TcpConnection now operates on strings fully More... over 16 years ago
TcpConnection rheaderbuff changed to a header_buffer std::string More... over 16 years ago
TAE now working with OutputFrame's More... over 16 years ago
RFTS now working with OutputFrame's More... over 16 years ago
Risk now working with OutputFrame's More... over 16 years ago
MTSec now working with OutputFrame's More... over 16 years ago
MiniSec now working with OutputFrame's More... over 16 years ago
Unneccesary forward declarations and includes removed More... over 16 years ago
Removed unnceccesary frame.h includes from headers More... over 16 years ago
Removed unnceccesary frame.h includes More... over 16 years ago
frame.h split into input and output files More... over 16 years ago
TcpConnection passes right Input/Output frames More... over 16 years ago
Frame -> OutputFrame for output frames More... over 16 years ago
Planet vs. Fleet now somewhat working, I need to test and clean this up some more but it is working in a basic sense. More... over 16 years ago
- Made the default Missile have a hell a lot of firepower - Combat fleet 2 fleet working More... over 16 years ago
Cleaned up AVACombat.... Still could use some work but I'm working on finishing the functionality More... over 16 years ago
TAE now uses InputFrame's More... over 16 years ago
RFTS now uses InputFrame's More... over 16 years ago
MTSec now uses InputFrame's More... over 16 years ago
Minisec now uses InputFrame's More... over 16 years ago
Forgot one Frame*... khhh More... over 16 years ago
InputFrames in the whole server More... over 16 years ago
OutputFrame propagation More... over 16 years ago
Creation and sending of OutputFrames refactor More... over 16 years ago
Input/Output Frame skeleton More... over 16 years ago
Results of pack operations weren't used, and weren't reported More... over 16 years ago
Exception handling cleanups More... over 16 years ago
Renamed unpackStdString to unpackString -- updated exception catching More... over 16 years ago
Frame uses a std::string for storage now More... over 16 years ago
- Further changes to AVACombat, damage calculation and debugging output More... over 16 years ago