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Commits : Listings

Analyzed about 8 hours ago. based on code collected about 8 hours ago.
Nov 12, 2024 — Nov 12, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fix a name collision on Ubuntu, allow forcing shaders off by passing -1 as shader More... almost 10 years ago
allow buttons to be defined with arbitrary lua callbacks More... about 10 years ago
expose selecting a single unit to lua More... about 10 years ago
be more forgiving in opengl mode when a font color isn't available and use the default font More... about 10 years ago
add cmdline switches for shaders, add ctrl+alt+/ as hard cycle keybinding, remove debug prints More... about 10 years ago
add scale2x (aka advmame2x) as scaling shader More... about 10 years ago
only add VS2013 flags if we need them More... about 10 years ago
only load shaders if we're using opengl More... about 10 years ago
add shaders for fullscreen pixel scaling algorithms More... about 10 years ago
allow specifying owner type in building restriction has-unit More... about 10 years ago
allow getting the PlayerType via GetUnitVariable More... about 10 years ago
fix a potential crash when building rule is checked without builder More... about 10 years ago
allow changing unit player via SetUnitVariable command More... about 10 years ago
include missing header More... about 10 years ago
- option for Distance building rule to not count diagonally. - add surrounded-by distance rule More... about 10 years ago
support building external buildings from workers with infinite range (like walls and roads built from the town hall in warcraft1) More... about 10 years ago
check the RestrictOwnerType building rules against the player that is building, not against ThisPlayer More... about 10 years ago
expose a function to trigger a unit transformation from a script More... about 10 years ago
add a script function to remove a unit from the map More... about 10 years ago
fix compiler warnings More... about 10 years ago
allow using the builder itself in distance building restrictions More... about 10 years ago
Add a build restriction based on the count of types of units a player has (i.e. you can only build this building if you have 0 of this other building) More... about 10 years ago
Fix a potential crash (exposed in war1gus orc lvl 6) that could leave CPlayer->FreeWorkers in an invalid state More... about 10 years ago
[-] Fixed crash when AI player tried to build a resource depot More... over 10 years ago
[-] Fix bug in KillUnitAt (from Ant's Wyrmgus). More... over 10 years ago
Fix compiling metaserver on WIN32 More... over 10 years ago
Add new version of WINAPI code for attaching console More... over 10 years ago
debian - depends on libfluidsynth-dev package More... over 10 years ago
Fix compile warnings, cast size_t to long unsigned int for printf More... over 10 years ago
Released version 2.3 More... over 10 years ago