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Commits : Listings

Analyzed about 2 hours ago. based on code collected 1 day ago.
Jun 29, 2025 — Jun 29, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fix a name collision on Ubuntu, allow forcing shaders off by passing -1 as shader More... over 10 years ago
allow buttons to be defined with arbitrary lua callbacks More... over 10 years ago
expose selecting a single unit to lua More... over 10 years ago
be more forgiving in opengl mode when a font color isn't available and use the default font More... over 10 years ago
add cmdline switches for shaders, add ctrl+alt+/ as hard cycle keybinding, remove debug prints More... over 10 years ago
add scale2x (aka advmame2x) as scaling shader More... over 10 years ago
only add VS2013 flags if we need them More... over 10 years ago
only load shaders if we're using opengl More... over 10 years ago
add shaders for fullscreen pixel scaling algorithms More... over 10 years ago
allow specifying owner type in building restriction has-unit More... almost 11 years ago
allow getting the PlayerType via GetUnitVariable More... almost 11 years ago
fix a potential crash when building rule is checked without builder More... almost 11 years ago
allow changing unit player via SetUnitVariable command More... almost 11 years ago
include missing header More... almost 11 years ago
- option for Distance building rule to not count diagonally. - add surrounded-by distance rule More... almost 11 years ago
support building external buildings from workers with infinite range (like walls and roads built from the town hall in warcraft1) More... almost 11 years ago
check the RestrictOwnerType building rules against the player that is building, not against ThisPlayer More... almost 11 years ago
expose a function to trigger a unit transformation from a script More... almost 11 years ago
add a script function to remove a unit from the map More... almost 11 years ago
fix compiler warnings More... almost 11 years ago
allow using the builder itself in distance building restrictions More... almost 11 years ago
Add a build restriction based on the count of types of units a player has (i.e. you can only build this building if you have 0 of this other building) More... almost 11 years ago
Fix a potential crash (exposed in war1gus orc lvl 6) that could leave CPlayer->FreeWorkers in an invalid state More... almost 11 years ago
[-] Fixed crash when AI player tried to build a resource depot More... about 11 years ago
[-] Fix bug in KillUnitAt (from Ant's Wyrmgus). More... about 11 years ago
Fix compiling metaserver on WIN32 More... about 11 years ago
Add new version of WINAPI code for attaching console More... about 11 years ago
debian - depends on libfluidsynth-dev package More... about 11 years ago
Fix compile warnings, cast size_t to long unsigned int for printf More... about 11 years ago
Released version 2.3 More... over 11 years ago