openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
S
SPA - Simple Plugin Architecture
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 15 hours
ago. based on code collected
1 day
ago.
Jan 10, 2025 — Jan 10, 2026
Showing page 1 of 5
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
CHANGE: CSPANetworkConnection::poll: wait for socket added CHANGE: CSPANetworkConnection::write: report error message when writeSocket fails FIX: CSPANetworkConnection: mReadStream not released in finish FIX: CSPANetworkConnection::write: returned -1 on error even though the return type is unsigned FIX: samples/net*.sps: Use port 111 instead of 80, missing ; in server
Honza Vanek
More...
over 10 years ago
CHANGE: Texture2D::srvDimension: property type changed to SIMPLE FIX: spad3d:Texture2D: settings of dimension parameters to D3D11_SHADER_RESOURCE_VIEW_DESC UPDATE: Texture2D::createFromFile: automatic mipmap level generation added UPDATE: Texture2D: settings of dimension parameters to D3D11_SHADER_RESOURCE_VIEW_DESC for cube array added
JF
More...
over 10 years ago
FIX: spad3d:Texture2D: settings of dimension parameters to D3D11_SHADER_RESOURCE_VIEW_DESC
JF
More...
almost 11 years ago
NEW: spamatrix:Transforms::rot: command for creation of matrix for rotation about custom vector NEW: source\common\simple3d\trans3d.h: class CMatrix4Rotation - matrix for rotation about custom vector
JF
More...
almost 11 years ago
NEW: lang.sps:sdelete: function accepts variable number of arguments so that multiple components can be deleted using a single call
Honza Vanek
More...
almost 11 years ago
NEW: CSPAManager::delete: command accepts variable number of arguments so that more components can be deleted using a single call FIX: CSPArser::status_stringApos: error in error message (int used as pointer offset instead of being part of the message)
Honza Vanek
More...
almost 11 years ago
FIX: apps/Commit/commit.sps: workaround for Win 8 not responding to alt-tab sent via spautwin:SendInput FIX: Snapshot.spsc: various minor fixes and improvements FIX: spautwin: Visual studio project settings: runtime library set to dll to link with libraries from SPA 11.2.131009 or newer
Honza Vanek
More...
almost 11 years ago
NEW: RPC samples FIX: Visual studio project settings: runtime library set to dll to link with libraries from SPA 11.2.131009 or newer
Honza Vanek
More...
almost 11 years ago
FIX: spad3d:IndexBuffer::finish: access violation due to a pointer not beeing NULLed in constructor
Honza Vanek
More...
almost 11 years ago
FIX: CSPAComponent::cmdList: Space was appended after the last command (thus the string returned from "help silent" had a redundant space at the end on all (non-legacy) components)
Honza Vanek
More...
almost 11 years ago
NEW: commit.sps FIX: package name in license.txt
Honza Vanek
More...
almost 11 years ago
NEW: spad3d:VertexBuffer::set: optional argument to disable/enable setting of input layout to IA NEW: spad3d:Texture2D::saveToFile: optional argument for conversion to different pixel format for dds textures UPDATE: DirectXTex: updated to new version
JF
More...
about 11 years ago
FIX: lang.sps: scope caused a return from calling script
Honza Vanek
More...
about 11 years ago
FIX: SpaD3D:Texture2D:saveToFile: error check on CaptureTexture call
JakubF
More...
over 11 years ago
NEW: SpaD3D:RenderTargets: command addBuffer that adds D3D11Buffer to render target list NEW: SpaD3D:RenderTargets:add: enabled additon of specific slice or multiple slices of texture array to the render target list NEW: SpaD3D:RenderTargets:add: returns width and height of added resource NEW: SpaD3D:Texture2D:saveToFile: supports saving specific mip slice and array slice to a file NEW: D3DRenderTarget.spsc: member function addBuffer CHANGE: depend/DirectXTex: DirectXTex used directly without DDSTextureLoader, WICTextureLoader and ScreenGrab CHANGE: SpaD3D:Texture2D:saveToFile, createFromFile: using DirectXTex directly FIX: SpaD3D:Texture2D:generateMips: changed order of tests to throw proper error in case texture was not created as shader resource FIX: D3DRenderTarget.spsc:add: creation of a viewport with proper dimensions in case of mip levels other than 0 UPDATE: SpaD3D: all project files: changes in DirectXTex dependecies UPDATE: depend/DirectXTex: updated to version July 15, 2014
JakubF
More...
over 11 years ago
FIX: scriptFileControl.sps:include: lowercase conversion of the path
JakubF
More...
over 11 years ago
FIX: CCstrConversion<bool>::toCstr: convert to "1" / "0" instead of "true" / "false" so that the result can be used as a command to If component
Honza Vanek
More...
over 11 years ago
NEW: SpaD3D:Texture2D::srvDimension: property to identify the type of resource that will be viewed as a shader resource UPDATE: SpaD3D:Texture2D::create: now sets SRV desc for SRV creation UPDATE: SpaD3D:Device: added all constants of type D3D11_SRV_DIMENSION
JakubF
More...
over 11 years ago
FIX: SpaD3D:Texture2D::mCExtensionMap: dupilicate entry removed UPDATE: SpaD3D:Texture2D: added all supported extensions to saveToFile help message UPDATE: SpaD3D:Texture2D::saveToFile: logs error when WIC codec doesn't support pixel format of saved texture
Jakub Fintora
More...
almost 12 years ago
NEW: spad3d:IndexBuffer: implements ISPACommonDataBuffer UPDATE: spad3d:VertexBuffer: now uses auxiliary buffer for CPU <-> GPU data moves UPDATE: spad3d:IndexBuffer: now uses auxiliary buffer for CPU <-> GPU data moves UPDATE: spad3d: debug version compiled with multithreaded dll runtime library
Jakub Fintora
More...
almost 12 years ago
FIX: thread safety and error reporting in CCompPtr
Karel Petranek
More...
almost 12 years ago
FIX: spad3d:VertexBuffer::create: release of resources in case of creation failure
Jakub Fintora
More...
almost 12 years ago
UPDATE: D3DRenderPassShader.spsc: now supports compute shaders UPDATE: D3DShader.spsc: description of argument _stage
Jakub Fintora
More...
almost 12 years ago
FIX: D3DGridInst.spsc: draw: optional argument not optional
Honza Vanek
More...
almost 12 years ago
FIX: SPAD3D:VertexBuffer:create: now returns error when vertex count is 0 and releases vertex buffer resources on error FIX: SPAD3D:IndexBuffer:create: now returns error when index count is 0
Jakub Fintora
More...
almost 12 years ago
FIX: D3DBuffer.spsc: loadFromFile, saveToFile: minor fix and improvements
Honza Vanek
More...
almost 12 years ago
FIX: StructElement.spsc: better version of string comparison in the constructor FIX: StructElement.spsc: checkArguments is set to 0 for the constructor
Jakub Fintora
More...
almost 12 years ago
NEW: D3DBuffer.spsc: loadFromFile and saveToFile: loads/saves content of the buffer from/to the given file
Jakub Fintora
More...
almost 12 years ago
FIX: spaut:Str::rePlace: consistently with PCRE backreferences, use backslash to mark argument as the number of subpattern to be part of replacement string, not forwardslash FIX: spaut:Str::rePlace: access violation if null token passed as one of replacement strings
Honza Vanek
More...
about 12 years ago
NEW: D3DShader.spsc: shader code can now be passed as the last constructor argument instead of a file name (which still works)
Honza Vanek
More...
about 12 years ago
←
1
2
3
4
5
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree