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Commits : Listings

Analyzed about 15 hours ago. based on code collected 1 day ago.
Jan 10, 2025 — Jan 10, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
CHANGE: CSPANetworkConnection::poll: wait for socket added CHANGE: CSPANetworkConnection::write: report error message when writeSocket fails FIX: CSPANetworkConnection: mReadStream not released in finish FIX: CSPANetworkConnection::write: returned -1 on error even though the return type is unsigned FIX: samples/net*.sps: Use port 111 instead of 80, missing ; in server More... over 10 years ago
CHANGE: Texture2D::srvDimension: property type changed to SIMPLE FIX: spad3d:Texture2D: settings of dimension parameters to D3D11_SHADER_RESOURCE_VIEW_DESC UPDATE: Texture2D::createFromFile: automatic mipmap level generation added UPDATE: Texture2D: settings of dimension parameters to D3D11_SHADER_RESOURCE_VIEW_DESC for cube array added
JF
More... over 10 years ago
FIX: spad3d:Texture2D: settings of dimension parameters to D3D11_SHADER_RESOURCE_VIEW_DESC
JF
More... almost 11 years ago
NEW: spamatrix:Transforms::rot: command for creation of matrix for rotation about custom vector NEW: source\common\simple3d\trans3d.h: class CMatrix4Rotation - matrix for rotation about custom vector
JF
More... almost 11 years ago
NEW: lang.sps:sdelete: function accepts variable number of arguments so that multiple components can be deleted using a single call More... almost 11 years ago
NEW: CSPAManager::delete: command accepts variable number of arguments so that more components can be deleted using a single call FIX: CSPArser::status_stringApos: error in error message (int used as pointer offset instead of being part of the message) More... almost 11 years ago
FIX: apps/Commit/commit.sps: workaround for Win 8 not responding to alt-tab sent via spautwin:SendInput FIX: Snapshot.spsc: various minor fixes and improvements FIX: spautwin: Visual studio project settings: runtime library set to dll to link with libraries from SPA 11.2.131009 or newer More... almost 11 years ago
NEW: RPC samples FIX: Visual studio project settings: runtime library set to dll to link with libraries from SPA 11.2.131009 or newer More... almost 11 years ago
FIX: spad3d:IndexBuffer::finish: access violation due to a pointer not beeing NULLed in constructor More... almost 11 years ago
FIX: CSPAComponent::cmdList: Space was appended after the last command (thus the string returned from "help silent" had a redundant space at the end on all (non-legacy) components) More... almost 11 years ago
NEW: commit.sps FIX: package name in license.txt More... almost 11 years ago
NEW: spad3d:VertexBuffer::set: optional argument to disable/enable setting of input layout to IA NEW: spad3d:Texture2D::saveToFile: optional argument for conversion to different pixel format for dds textures UPDATE: DirectXTex: updated to new version
JF
More... about 11 years ago
FIX: lang.sps: scope caused a return from calling script More... about 11 years ago
FIX: SpaD3D:Texture2D:saveToFile: error check on CaptureTexture call More... over 11 years ago
NEW: SpaD3D:RenderTargets: command addBuffer that adds D3D11Buffer to render target list NEW: SpaD3D:RenderTargets:add: enabled additon of specific slice or multiple slices of texture array to the render target list NEW: SpaD3D:RenderTargets:add: returns width and height of added resource NEW: SpaD3D:Texture2D:saveToFile: supports saving specific mip slice and array slice to a file NEW: D3DRenderTarget.spsc: member function addBuffer CHANGE: depend/DirectXTex: DirectXTex used directly without DDSTextureLoader, WICTextureLoader and ScreenGrab CHANGE: SpaD3D:Texture2D:saveToFile, createFromFile: using DirectXTex directly FIX: SpaD3D:Texture2D:generateMips: changed order of tests to throw proper error in case texture was not created as shader resource FIX: D3DRenderTarget.spsc:add: creation of a viewport with proper dimensions in case of mip levels other than 0 UPDATE: SpaD3D: all project files: changes in DirectXTex dependecies UPDATE: depend/DirectXTex: updated to version July 15, 2014 More... over 11 years ago
FIX: scriptFileControl.sps:include: lowercase conversion of the path More... over 11 years ago
FIX: CCstrConversion<bool>::toCstr: convert to "1" / "0" instead of "true" / "false" so that the result can be used as a command to If component More... over 11 years ago
NEW: SpaD3D:Texture2D::srvDimension: property to identify the type of resource that will be viewed as a shader resource UPDATE: SpaD3D:Texture2D::create: now sets SRV desc for SRV creation UPDATE: SpaD3D:Device: added all constants of type D3D11_SRV_DIMENSION More... over 11 years ago
FIX: SpaD3D:Texture2D::mCExtensionMap: dupilicate entry removed UPDATE: SpaD3D:Texture2D: added all supported extensions to saveToFile help message UPDATE: SpaD3D:Texture2D::saveToFile: logs error when WIC codec doesn't support pixel format of saved texture More... almost 12 years ago
NEW: spad3d:IndexBuffer: implements ISPACommonDataBuffer UPDATE: spad3d:VertexBuffer: now uses auxiliary buffer for CPU <-> GPU data moves UPDATE: spad3d:IndexBuffer: now uses auxiliary buffer for CPU <-> GPU data moves UPDATE: spad3d: debug version compiled with multithreaded dll runtime library More... almost 12 years ago
FIX: thread safety and error reporting in CCompPtr More... almost 12 years ago
FIX: spad3d:VertexBuffer::create: release of resources in case of creation failure More... almost 12 years ago
UPDATE: D3DRenderPassShader.spsc: now supports compute shaders UPDATE: D3DShader.spsc: description of argument _stage More... almost 12 years ago
FIX: D3DGridInst.spsc: draw: optional argument not optional More... almost 12 years ago
FIX: SPAD3D:VertexBuffer:create: now returns error when vertex count is 0 and releases vertex buffer resources on error FIX: SPAD3D:IndexBuffer:create: now returns error when index count is 0 More... almost 12 years ago
FIX: D3DBuffer.spsc: loadFromFile, saveToFile: minor fix and improvements More... almost 12 years ago
FIX: StructElement.spsc: better version of string comparison in the constructor FIX: StructElement.spsc: checkArguments is set to 0 for the constructor More... almost 12 years ago
NEW: D3DBuffer.spsc: loadFromFile and saveToFile: loads/saves content of the buffer from/to the given file More... almost 12 years ago
FIX: spaut:Str::rePlace: consistently with PCRE backreferences, use backslash to mark argument as the number of subpattern to be part of replacement string, not forwardslash FIX: spaut:Str::rePlace: access violation if null token passed as one of replacement strings More... about 12 years ago
NEW: D3DShader.spsc: shader code can now be passed as the last constructor argument instead of a file name (which still works) More... about 12 years ago