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Commits : Listings

Analyzed about 23 hours ago. based on code collected 1 day ago.
May 10, 2023 — May 10, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add -j/--jitter option for randomly jittering eye-rays More... over 18 years ago
Add Color /= operator More... over 18 years ago
Make intensity of "rect bulb" glow inversely proportional to area More... over 18 years ago
Handle vertex normals in nff-cvt More... over 18 years ago
Remove center normal visibility check in FarLight More... over 18 years ago
Tweak teapot test-scene lighting More... over 18 years ago
Add eye-rays-per-second to post-rendering info output More... over 18 years ago
Add rays-per-second to post-rendering info output More... over 18 years ago
Add "table" underneath chessboard in teapot test scene More... over 18 years ago
Add Material convenience constructor for specifying phong lighting model More... over 18 years ago
Make gold egg in pretty-dancer test scene reflective More... over 18 years ago
Add outdoor lighting to pretty-dancer test scene More... over 18 years ago
Tweak test-scene listing option output More... over 18 years ago
Fix FarLight bugs More... over 18 years ago
Use all four corners of a RectLight in initial quick normal test More... over 18 years ago
Make default stage color in pretty-dancer test-scene glossy black More... over 18 years ago
Add pretty-dancer test scene More... over 18 years ago
Recognize upper-case image-file extensions More... over 18 years ago
Add support for .msh files containing multiple meshes More... over 18 years ago
Add some test scenes for area lights More... over 18 years ago
Add RectLight and FarLight area lights More... over 18 years ago
Use const-ref types for all Mirror constructor args More... over 18 years ago
Add explicit Color grey-scale constructors for various scalar types More... over 18 years ago
Add rand.h for random number functions More... over 18 years ago
Make light position and distance falloff class-specific More... over 18 years ago
Use single-precision floating-point in mesh vertex/normal arrays More... over 18 years ago
Improve Tuple3 conversion constructor More... over 18 years ago
Abstract Pos/Vec/Tuple3/Transform classes using templates More... over 18 years ago
Add PFM (portable float map) image support More... over 18 years ago
Allow loading a cube-map directly from a "cross-format" image file More... over 18 years ago