openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
Simple DirectMedia Layer
Settings
|
Report Duplicate
230
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Very High Activity
Commits
: Listings
Analyzed
about 14 hours
ago. based on code collected
about 15 hours
ago.
Jun 17, 2024 — Jun 17, 2025
Showing page 8 of 125
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
don't prototype strdup() for __clang_analyzer__ case in windows builds.
Ozkan Sezer
More...
about 1 month ago
capture g27 shifter r input
Katharine Chui
More...
about 2 months ago
testmessage: Don't push the event if "Retry" was chosen.
Ryan C. Gordon
More...
about 2 months ago
win32: Hide the borders when showing a fullscreen window
Frank Praznik
More...
about 2 months ago
Use motor sequence ID 0 in the HIDAPI GIP driver
Sam Lantinga
More...
about 2 months ago
Added support for the share button on the GameSir-K1 FLUX controller
Sam Lantinga
More...
about 2 months ago
Added support for the PowerA Battle Dragon Advanced Wireless Controller
Sam Lantinga
More...
about 2 months ago
dialog: Cocoa backend should reactivate the app after the modal dialog.
Ryan C. Gordon
More...
about 2 months ago
Added a link to the GIP documentation
Sam Lantinga
More...
about 2 months ago
Fixed paddles on the Xbox Elite controller using the GIP driver
Sam Lantinga
More...
about 2 months ago
events: Add integer wheel fields for sdl2-compat
Cameron Gutman
More...
about 2 months ago
Fixed warning: no previous prototype for function 'GIP_ParseMetadata'
Sam Lantinga
More...
about 2 months ago
uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes.
Ryan C. Gordon
More...
about 2 months ago
dialog: Cocoa shouldn't crash if there's a '.' in the filters.
Ryan C. Gordon
More...
about 2 months ago
X11: Center Message Box on Multi Monitor Displays (#12819)
Temdog007
More...
about 2 months ago
Sync SDL3 wiki -> header
SDL Wiki Bot
More...
about 2 months ago
Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS
Sam Lantinga
More...
about 2 months ago
Simplify WIN_CreateHCursor (#12933)
Dimitriy Ryazantcev
More...
about 2 months ago
wayland: Remove unnecessary function call
Frank Praznik
More...
about 2 months ago
wayland: Query the mouse global button states from the seats
Frank Praznik
More...
about 2 months ago
Restore compatibility with older GameCube mappings
Sam Lantinga
More...
about 2 months ago
Fixed right mouse button emulation when using a pen
Sam Lantinga
More...
about 2 months ago
Fixed missing simulated mouse events using a Wacom tablet
Sam Lantinga
More...
about 2 months ago
video: Store the preferred fullscreen display in a property for sdl2-compat
Frank Praznik
More...
about 2 months ago
Fixed build
Sam Lantinga
More...
about 2 months ago
Fixed right click mouse emulation for the Wacom tablet
Sam Lantinga
More...
about 2 months ago
GPU: Validate that textures are not bound for both read and write on render passes (#12925)
Evan Hemsley
More...
about 2 months ago
pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly.
Ryan C. Gordon
More...
about 2 months ago
Sync SDL3 wiki -> header
SDL Wiki Bot
More...
about 2 months ago
GPU Vulkan: Add locks for layout object lookups (#12924)
Evan Hemsley
More...
about 2 months ago
←
1
2
3
4
5
6
7
8
9
10
11
12
…
124
125
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree