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Very High Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Mar 18, 2025 — Apr 17, 2025
Showing page 6 of 7
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Code Location
Date
keyboard: Don't check text input on a null window
Cameron Gutman
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26 days ago
x11: remove 'args' and 'ret' from SDL_X11_SYM macro
Anonymous Maarten
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27 days ago
WIN_SetWindowProgressState(): Unsupported parameter error message
Petar Popovic
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27 days ago
Fixed previous commit renaming {add,remove}AudioDevice to native{Add,Remove}AudioDevice
Sylvain
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27 days ago
Sync SDL3 wiki -> header
SDL Wiki Bot
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27 days ago
SDL_SetWindowProgressState(): Add parameter validation check for `state`
Petar Popovic
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27 days ago
SDL_SetWindowProgressValue(): Move value clamp from `WIN_SetWindowProgressValue()` to `SDL_SetWindowProgressValue()`
Petar Popovic
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27 days ago
Additions to progress bar comments
Petar Popovic
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27 days ago
Fixed error messages in GetTaskbarList()
Sam Lantinga
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27 days ago
WIN_SetWindowProgressValue(): Fix value clamp
Petar Popovic
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27 days ago
wayland: Scale accelerated relative pointer coordinates with emulated resolutions
Frank Praznik
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28 days ago
Sync SDL3 wiki -> header
SDL Wiki Bot
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28 days ago
Add progress bar support for Windows (#12530)
Rémy Tassoux
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28 days ago
Improve move/resize visual smoothness on Windows
Sam Lantinga
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28 days ago
x11: Fix backwards _NET_WM_SYNC_REQUEST init check
Frank Praznik
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29 days ago
SDL_ClaimWindowForGPUDevice() should fail for transparent windows
Sam Lantinga
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29 days ago
video: Fix boolean logic for getting the pending window position
Frank Praznik
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29 days ago
audio: hold floating point exceptions when using neon
Marcin Serwin
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29 days ago
Fixed build when virtual joysticks are disabled
Sam Lantinga
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29 days ago
Native functions renamed: {add,remove}AudioDevice to native{Add,Remove}AudioDevice
Sylvain
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29 days ago
Proguard: remove onNativePen
Sylvain
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29 days ago
Fixed DebugLogRenderCommands() output
Sam Lantinga
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29 days ago
We need to rebind D3D12 resources after updating them
Sam Lantinga
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29 days ago
Revert "Don't update a texture twice in the same batch on D3D12"
Sam Lantinga
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29 days ago
cocoa: Fix zoom check when leaving fullscreen
Frank Praznik
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29 days ago
Updated for SDL style
Sam Lantinga
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29 days ago
Emscripten: Support Custom Message Boxes (#12583)
Temdog007
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29 days ago
Always show the on-screen keyboard on Steam Deck
Sam Lantinga
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29 days ago
A Steam Controller might be generating keyboard input
Sam Lantinga
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29 days ago
Show the on-screen keyboard if we don't have active keyboard input
Sam Lantinga
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29 days ago
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