Today, we would like to announce support for Urban Runner! The game has finally reached a completable state in our subversion tree. Now you can play as Max as he runs from the cops for being accused of a crime he didn't commit. You might even fall in
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love along the way.
We would really appreciate it if you would go and test this game for us. When you find bugs, go report them here. When you have questions about reporting bugs, go here. Also, if you need a daily build, be sure to check out this page.
We have also collected a group of screenshots:
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4 [Less]
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Yes! ScummVM has been accepted for the fourth time in a row to participate in GSoC, now in
Google Summer of Code 2010!
This is a great privilege and honor for us, and we would like to share this with you, considering that you are:
A student
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(graduate or post-graduate)
Like point and click adventures
Know some C++
Looking forward to spending your summer with ScummVM, writing superb code for cool games full time for 12 weeks
If you match all criteria, we would love to invite you to apply as a student. You will be rewarded, both financially by Google
and with fame, gratitude, cherishing and adoration by the ScummVM Team upon completion of a successful project.
Now run, pick some interesting task from our Open Tasks page
or be creative and propose your own ideas and apply. Make sure you read our requirements on the Open Tasks page.
If you have any doubts or questions, feel free to e-mail to scummvm-devel
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It's time once again to go out and test all your favorite ScummVM games as we gear up for another release of our humble little software. We have several new games announced as supported:
Blue's Art Time Activities
Blue's Reading Time Activities
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Dragon Historie
Freddi Fish 5: The Case of the Creature of Coral Cove
Pajama Sam: Games to Play on Any Day
Spy Fox 3: Operation Ozone
TeenAgent
So, go grab your favorite games, and play through them using a daily build. If you find any bugs, report them on the bug tracker. Once you've completed a game, please report it on the forums so it can be added to the release testing wiki page. When reporting, make sure you provide the version, language, and platform of the game you're testing. Any other questions? Go see the Release Testing guidelines. [Less]
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In coincide with the updated ScummVM logo, ScummVM t-shirts have also received a touch up. The shirts sport the verb list from Maniac Mansion on the chest, the updated logo on the upper back, and the scummvm.org url on the left sleeve. Shirts are
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now available in sizes small through 3XL. If you need a larger size, please contact sales[at]combobreaker[dot]com with a request.
Shipping to the USA and Canada is free, and shipping elsewhere is offered at a discounted rate. Head over to Combobreaker.com to pick them up!
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Initial reports claim the gold held in the MEGA-BANK vault just began to vanish!
MEGA-BANK Security were asked to review the CCTV footage, however they
were unable to see anything.
Do you think you can solve this mystery?
Are you willing to take
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the role of Mark Hopper? A teenager hired by the RGB to
infiltrate the mansion of John Noty and discover why and how he is becoming so rich.
That's right ladies and gentlemen, TeenAgent is now ready for testing!
Why not take this opportunity to join Good Old Games where you can download TeenAgent for free.
You will also need a Subversion build of ScummVM.
As usual any bugs should be reported to our bug
tracker. For further information, check out the bug submission
guidelines.
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The year is 1995. The place is the Czech Republic. You find yourself
surrounded by inventive minds producing the latest Czech point-and-click
adventure, and historically the first Czech CD-ROM-based adventure game. You
are Bert, a young dragon
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with a taste for adventure. After being corrupted by
an evil magic wand named Eveline, you are desperate to remedy the mischiefs you
created. You decide to set out to find your father who disappeared a while
ago.
Grab your copy of the Dragon History game
and a Subversion build of
ScummVM, and get playing! The game is available in Czech, English, and
Polish so you have no excuses!
All bugs should be reported to our bug
tracker. For further information, check out the bug submission
guidelines.
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It was just 3.5 months ago when we started to prepare for this release, and now finally the
day has come.
Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long
awaited, the most anticipated, the best... whatever.
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We worked very hard on stability in this release, and in addition to all
that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based
phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
The release is available from the usual place,
and the full list of changes can be found right
here in the NEWS file.
Now jump to the downloads page, grab a build for your favorite
device and spread the word that ScummVM is 1.0.0!
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As you may have already noticed, we are in the process of switching
from our old trusty logo and icons to new, slightly revised versions. The
main change is that the lowercase "s" has now become an uppercase "S" --
this is meant to help stop the
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confusion lots of people seem to have
about our name: We are called "ScummVM", and not "scummvm" :-).
Besides that, the new logo was touched up by its original author,
Jean-Marc, to produce higher quality versions (in PNG and SVG format) of
both the logo and the icon. As a result, they look better and yummier
than ever before.
We are not yet completely done converting everything to the new logo
and icon (boy, they are really present in lots of places), but
are actively working on it. The upcoming 1.0.0 release of ScummVM will
be the first to feature the new art everywhere.
So, I hope you like the new art just as much as we do :-).
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As all of you have probably heard, we are still in the testing phase for the 1.0.0 release.
So far we have gotten many testings results, because of you, our fellow users. Thanks again to all
the people who have already done testing for the next
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release.
Sadly, we are missing some tests for certain games though. Here is the list of games for which we really
need some testing results:
The Manhole
Rodney's Funscreen
Elvira II - The Jaws of Cerberus
Bargon Attack
Goblins 3
Bud Tucker in Double Trouble
I Have No Mouth, and I Must Scream
Nippon Safes Inc.
If you own one of these games please grab a daily build of ScummVM and play through it.
Submit any bugs you discover along the way to the bug tracker.
When you complete a game, report it on the forums so we can add it to our
release testing wiki page. Be sure to provide the version, language,
and platform of the game you're testing (in addition to the name of course) as well as what platform you are testing on. You can find more details
on testing over here.
As you can see on our release testing wiki page, almost all testing results
are from our desktop ports. If you have ScummVM running on console or handheld ports we also ask you to test your games (not necessarily only
the ones mentioned above) there as well, and report your results in the above mentioned way.
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Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so
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don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a
release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Full change list can be found in the NEWS file.
'Nuff said, download ScummVM and be one step closer to 1.0.0.
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