| NANCY: NANCY10: Bottom-align checkboxes in the task list |
md5
as Filippos Karapetis
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1 day ago
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| NANCY: NANCY12: Add new transparency mode |
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as Filippos Karapetis
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1 day ago
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| NANCY: NANCY12: Implement new timer design |
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as Filippos Karapetis
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1 day ago
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| NANCY: Overlay dimensions are calculated from their source rect |
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as Filippos Karapetis
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1 day ago
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| NANCY: NANCY3: Properly handle hotspots for animated overlays |
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as Filippos Karapetis
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1 day ago
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| I18N: Update translations templates |
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1 day ago
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| SCUMM: RA2: fixed variable shadow warning in psx release |
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1 day ago
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| SCUMM: RA2: draw the L2 rookie with its slot CLUT and fire from the pistol in psx release |
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1 day ago
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| MADS: NEBULAR: Fix per-driver command0 initialization block pointers |
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1 day ago
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| SCUMM: RA2: fix L2 shot origin, cover occlusion and cutscene order in psx release |
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1 day ago
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| MADS: NEBULAR: Implemented RSound7 and RSound8 |
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1 day ago
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| MADS: NEBULAR: Implemented RSound5 and RSound6 |
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1 day ago
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| NEWS: Added PR for AWE sound crash & Xeen Dark side repeating line fix |
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1 day ago
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| MADS: NEBULAR: Implemented RSound1 through RSound4 |
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1 day ago
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| SCUMM: RA2: fix L2 aiming, occlusion and per-part rookie tables in psx release |
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1 day ago
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| TEST: Fix hotspots tests on MSVC |
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1 day ago
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| SCI32: Fix TORIN German crystcorder crash |
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1 day ago
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| SCI32: Update TORIN Boogle lockup script patch |
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1 day ago
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| AGI: Update 2.230 view mirror handling |
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1 day ago
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| MADS: Add Nebular's sound manager refactor to the other games |
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1 day ago
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| SCUMM: RA2: correctly implemented sliding effect and enemy waves in L2 in psx release |
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1 day ago
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| MADS: NEBULAR: Beginning of Roland MT32 Support |
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2 days ago
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| NANCY: NANCY9: Fix bugs with the "I can't" item sound |
md5
as Filippos Karapetis
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2 days ago
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| MADS: NEBULAR: Rename sound files for better clarity they're ASound derived |
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2 days ago
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| NANCY: Activate all AR records when loading a game |
md5
as Filippos Karapetis
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2 days ago
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| NANCY: NANCY10: Cleanup comments |
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2 days ago
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| NANCY: Handle common sounds from the console play_sound command |
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as Filippos Karapetis
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2 days ago
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| NANCY: NANCY10: Fix cursor when placing pieces in OneBuildPuzzle |
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as Filippos Karapetis
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2 days ago
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| NANCY: NANCY10: Fix issues with GridMapPuzzle (Petroglyph puzzle) |
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as Filippos Karapetis
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2 days ago
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| LIBRETRO: Guard NULL g_system when changing gui_h_res / aspect |
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2 days ago
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