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Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Jan 28, 2025 — Jan 28, 2026
Showing page 107 of 107
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[11] Generic Melee and Generic Caster AI now merged into one generic creature AI. Mobs will now cast spells if they are at range and have ranged spells, cast melee spells if they are in melee range, and even cast buffs if they have a buff spell and are out of combat.
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about 19 years ago
[10] Fixed a bug where melee casters were casting 100% of the time. Adjusted to 25%.
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about 19 years ago
[9] Finished up the Generic_Melee script. Please report any issues with melee creatures not casting spells or causing any problems.
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about 19 years ago
[8] Updated How to install.txt and the Linux Makefiles.
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about 19 years ago
[7] Added linux makefiles thanks to Virnik.Please post any issues.
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about 19 years ago
[6] Fixed crash on emote to NPC who doesn't have pReciveEmote defined.
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about 19 years ago
[5] Added Onyxia AI based off of Nevan's with some tweaks. Phase 2 is a little buggy but everything else should work great.
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about 19 years ago
[4] Working Generic_Caster AI. If you find any problems or bugs please report it to me.
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about 19 years ago
git-svn-id: https://scriptdev2.svn.sourceforge.net/svnroot/scriptdev2@3 5f9c896b-1e26-0410-94da-f77f675e2462
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about 19 years ago
[2] Added scripts.sql
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about 19 years ago
git-svn-id: https://scriptdev2.svn.sourceforge.net/svnroot/scriptdev2@1 5f9c896b-1e26-0410-94da-f77f675e2462
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about 19 years ago
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