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Lors de sa création, RIGOBOT a essayé de mettre en place les choses suivantes :

Gestion d'un monde virtuel en 3 dimensions, soumis à des lois physiques (gravité, ...). Dans ce monde, l'enfant devra gérer un robot qui va être soumis à différentes épreuves. Le but de l'enfant va être de programmer son robot afin qu'il puisse passer victorieusement les épreuves.

Définition d'une syntaxe simple, mais suffisamment puissante pour pouvoir contrôler le robot à sa guise. De plus, ce langage doit pouvoir exposer les bases de la programmation objet (héritage, méthodes).

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