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Commits : Listings

Analyzed about 4 hours ago. based on code collected 1 day ago.
Nov 07, 2025 — Nov 07, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Save off and store VAO initial frame state More... about 12 years ago
Change initial contents to struct with resource/uint/byte blob More... about 12 years ago
Add TODO note More... about 12 years ago
Add hooks for vertex attrib format/binding functions More... about 12 years ago
Don't rely on WrapperMap when iterating current resources More... about 12 years ago
Rename function to be a bit better understood More... about 12 years ago
Substitute fake backbuffer FBO where FBO binding state is 0 More... about 12 years ago
Hook Vertex Buffer binding functions and save as initial state More... about 12 years ago
Save program & program pipeline bindings More... about 12 years ago
Save draw and read framebuffer bindings, add some more TODOs More... about 12 years ago
Get initial sampler bindings More... about 12 years ago
Pre-bake into pipeline and program data shader IDs per stage More... about 12 years ago
Instead of tracking layout, query variable's offset & stride More... about 12 years ago
Work in progress filling of UBO values. Not correct yet More... about 12 years ago
Always consider non-buffer-backed uniform blocks as used More... about 12 years ago
Correctly generate nested structure/AoS types in GL uniforms More... about 12 years ago
Fix wrong value index being used More... about 12 years ago
Handle what should be all the GL uniform types More... about 12 years ago
Introduce a bindpoint mapping as part of the pipeline state More... about 12 years ago
Hook glGetProgramResourceIndex More... about 12 years ago
Use the right name length value! More... about 12 years ago
Add a couple more variable types, need to fill this in eventually More... about 12 years ago
Use correct location for UBOs More... about 12 years ago
A few optimisations in cases where *tons* of LoadLibrary calls happen More... about 12 years ago
Crash fixes, ensure we read back from valid uniform locations More... about 12 years ago
Follow up to last commit, allocate sizeof(char_type), not 1 byte More... about 12 years ago
Don't assign "" to elems as it can later get free()d invalidly More... about 12 years ago
Verify that texture ID is found as tex2d before proceeding More... about 12 years ago
Attempt to make separable shader prog, add input/output fetching More... about 12 years ago
If semantic is empty and we have variable name, use that instead More... about 12 years ago