| Save off and store VAO initial frame state |
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about 12 years ago
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| Change initial contents to struct with resource/uint/byte blob |
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about 12 years ago
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| Add TODO note |
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about 12 years ago
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| Add hooks for vertex attrib format/binding functions |
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about 12 years ago
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| Don't rely on WrapperMap when iterating current resources |
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about 12 years ago
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| Rename function to be a bit better understood |
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about 12 years ago
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| Substitute fake backbuffer FBO where FBO binding state is 0 |
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about 12 years ago
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| Hook Vertex Buffer binding functions and save as initial state |
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about 12 years ago
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| Save program & program pipeline bindings |
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about 12 years ago
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| Save draw and read framebuffer bindings, add some more TODOs |
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about 12 years ago
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| Get initial sampler bindings |
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about 12 years ago
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| Pre-bake into pipeline and program data shader IDs per stage |
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about 12 years ago
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| Instead of tracking layout, query variable's offset & stride |
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about 12 years ago
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| Work in progress filling of UBO values. Not correct yet |
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about 12 years ago
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| Always consider non-buffer-backed uniform blocks as used |
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about 12 years ago
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| Correctly generate nested structure/AoS types in GL uniforms |
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about 12 years ago
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| Fix wrong value index being used |
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about 12 years ago
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| Handle what should be all the GL uniform types |
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about 12 years ago
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| Introduce a bindpoint mapping as part of the pipeline state |
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about 12 years ago
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| Hook glGetProgramResourceIndex |
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about 12 years ago
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| Use the right name length value! |
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about 12 years ago
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| Add a couple more variable types, need to fill this in eventually |
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about 12 years ago
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| Use correct location for UBOs |
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about 12 years ago
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| A few optimisations in cases where *tons* of LoadLibrary calls happen |
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about 12 years ago
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| Crash fixes, ensure we read back from valid uniform locations |
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about 12 years ago
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| Follow up to last commit, allocate sizeof(char_type), not 1 byte |
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about 12 years ago
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| Don't assign "" to elems as it can later get free()d invalidly |
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about 12 years ago
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| Verify that texture ID is found as tex2d before proceeding |
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about 12 years ago
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| Attempt to make separable shader prog, add input/output fetching |
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about 12 years ago
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| If semantic is empty and we have variable name, use that instead |
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about 12 years ago
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