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Project Summary

RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.

The Game progresses in real time, with the robot programs running as child processes to RealTimeBattle. The robots communicate with the main program using the standard input and output. Robots can be constructed in almost any programming language. Any number of robots can compete simultaneously if allowed by your operating system. A simple messaging language is used for communication, which makes it easy to start constructing robots. Robots behave like real physical object. You can create your own arenas and the simulation engine is highly configurable.

Tags

c++ cross-platform cygwin game gaming linux programming real-time robot robotics simulation windows

In a Nutshell, RealTimeBattle...

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GNU General Public License v2.0 or later
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These details are provided for information only. No information here is legal advice and should not be used as such.

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 Code analysis has not completed

The Open Hub computes statistics on FOSS projects by examining source code and commit history in source code management systems. The source code for this project has been located, but the analysis isn't complete. Feel free to check its progress.

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