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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
2 days
ago.
Aug 21, 2025 — Aug 21, 2026
Showing page 22 of 67
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Use more modern CMake and include nanogui using git submodule instead of static source code
Daniel Chappuis
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over 6 years ago
Refactor CMakeLists.txt files to use more modern CMAKE
Daniel Chappuis
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over 6 years ago
Refactor the way to create a logger and a profiler
Daniel Chappuis
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over 6 years ago
Fix compilation error on Mac OS X
Daniel Chappuis
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over 6 years ago
Merge branch 'master' into develop
Daniel Chappuis
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over 6 years ago
Add funding file
Daniel Chappuis
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over 6 years ago
Rename RigidBody::applyForce() to RigidBody::applyForceAtWorldPosition() and add RigidBody::applyForceAtLocalPosition() method
Daniel Chappuis
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over 6 years ago
Edit change log file
Daniel Chappuis
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over 6 years ago
Merge and fix conflicts
Daniel Chappuis
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over 6 years ago
Fix issue with limits of HingeJoint and SliderJoint
Daniel Chappuis
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over 6 years ago
Working on debug renderer
Daniel Chappuis
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over 6 years ago
Working on debug renderer
Daniel Chappuis
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over 6 years ago
Working on debug renderer
Daniel Chappuis
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over 6 years ago
Fix compilation error
Daniel Chappuis
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over 6 years ago
Fix compilation error
Daniel Chappuis
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over 6 years ago
Fix issue with overlap callback
Daniel Chappuis
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over 6 years ago
Rename Logger class to DefaultLogger and create abstract Logger class
Daniel Chappuis
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over 6 years ago
Improve EventListener: add onTrigger() method, add event types, add triggers, ...
Daniel Chappuis
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over 6 years ago
Refactor where the headers are store for better installation of the library
Daniel Chappuis
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over 6 years ago
Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
Daniel Chappuis
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over 6 years ago
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
Daniel Chappuis
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over 6 years ago
Fix issue when trying to install the library with cmake (wrong headers hierarchy)
Daniel Chappuis
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over 6 years ago
Add methods for the user to retrieve Colliders, CollisionBodies and RigidBodies
Daniel Chappuis
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over 6 years ago
Compute the fat AABB by adding a percentage of the size of the initial AABB instead of using a constant offset. Do not use linear displacement anymore in inflate the AABB in direction of the motion in the broad-phase
Daniel Chappuis
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over 6 years ago
Make possible to resize the collision shapes after their creation
Daniel Chappuis
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over 6 years ago
Make possible to change the size of the collision shapes after their creation
Daniel Chappuis
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over 6 years ago
The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
Daniel Chappuis
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over 6 years ago
Edit changelog file
Daniel Chappuis
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over 6 years ago
Rename DynamicsWorld class to PhysicsWorld
Daniel Chappuis
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over 6 years ago
Rename ProxyShape to Collider
Daniel Chappuis
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over 6 years ago
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