WIP: Fix various issues |
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about 1 year ago
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UI,CG,WIP: Fix various issues |
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about 1 year ago
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UI,CG,WIP: Implement proper handling of HiDPI |
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about 1 year ago
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Sane: Get rid of using thread_local for tmp data of workers |
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about 1 year ago
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CG,UI,WIP: Fix various demo-related issues |
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about 1 year ago
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Sane: Get rid of confusing PodBufferHolder::get API |
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about 1 year ago
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UI,WIP: Add menu sounds |
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about 1 year ago
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COM,S: Put the use of attenuation back |
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about 1 year ago
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COM,S: Put the use of attenuation back |
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about 1 year ago
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S: Turn off additional scaling of units for effects |
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about 1 year ago
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GS,CG,WIP: Optimize handling of rapid-fire MG sounds |
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about 1 year ago
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S,WIP: Try using the task system for propagation computations |
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about 1 year ago
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CG,S,WIP: Unify hanlding of POV/other relative sounds |
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about 1 year ago
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COM,WIP: Block execution if the loopback peer is loading |
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about 1 year ago
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UI: Fix POV marker misbehavior upon switching POVs |
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about 1 year ago
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Fix an insert-method-related regression @61f2896 |
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about 1 year ago
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G,SV,Sane: Get rid of the import/export clutter |
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about 1 year ago
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G,SV,SANE: Start finally linking the game code statically |
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about 1 year ago
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GS,WIP: Split the shared state, try making it reentrant |
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about 1 year ago
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WIP,COOL: Add a working draft of our task system |
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about 1 year ago
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WIP,Sane: Reduce inclusion scope for dreadful std headers |
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about 1 year ago
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WIP,Sane: Add and use our custom vector for POD types |
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about 1 year ago
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CG,UI,WIP: Fix various client-side chat issues |
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about 1 year ago
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CG,WIP: Use specific tile layout for 1-vs-rest situations |
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about 1 year ago
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CG,WIP: Resolve issues of handling 1 POV in tiled mode |
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about 1 year ago
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AI,WIP,Sane: Make dispatching of frame updates more clear |
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about 1 year ago
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CG,WIP: Fix size calculations of tile fields |
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about 1 year ago
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UI,WIP: Use custom slanted buttons where appropriate |
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about 1 year ago
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UI,WIP: Allow using different angles for sides of slanted buttons |
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about 1 year ago
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AI: Destroy objective helper entities properly |
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about 1 year ago
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