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Commits : Listings

Analyzed about 9 hours ago. based on code collected about 9 hours ago.
Feb 26, 2025 — Feb 26, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge remote branch 'upstream/master' More... over 14 years ago
Merge remote branch 'upstream/master' More... over 14 years ago
Edited src/main.cpp via GitHub More... over 14 years ago
Hazards now remember what entities they have hit More... over 14 years ago
Merge branch 'master' of git://github.com/clintbellanger/flare More... over 14 years ago
Merge branch 'master' of git://github.com/clintbellanger/flare More... over 14 years ago
Fixing merge, restoring destructor lines More... over 14 years ago
Merge pull request #93 from norseboar/master More... over 14 years ago
Merge pull request #93 from norseboar/master More... over 14 years ago
Merge remote-tracking branch 'upstream/master' More... over 14 years ago
Merge remote-tracking branch 'upstream/master' More... over 14 years ago
Commiting other changes More... over 14 years ago
Commiting other changes More... over 14 years ago
Committed changes adding delete save option. More... over 14 years ago
New permalink for Flare forum More... over 14 years ago
New permalink for Flare forum More... over 14 years ago
Added Loading game notification More... over 14 years ago
Made enemy beacon power number configurable in enemy file. More... over 14 years ago
Added enemy pack behavior through damageless "beacon" More... over 14 years ago
Made power source type configurable. More... over 14 years ago
Moved animation cleanup back to the base class virtual deconstructor. Both deconstructors should be called when the base class deconstructor is virtual. More... over 14 years ago
Git now ignores build files. More... over 14 years ago
Git now ignores build files. More... over 14 years ago
Fixed big memory leaks related to derived classes More... over 14 years ago
Merge pull request #89 from pennomi/master More... over 14 years ago
Merge pull request #89 from pennomi/master More... over 14 years ago
Refactored random enemy spawning to generate a list of valid targets and randomly choose from there, removing locations as it places enemies. More... over 14 years ago
Accidentally pulled a different Settings.cpp version. Reverting More... over 14 years ago
Check mp before activating a power. Helps with chained effects that have mana costs. More... over 14 years ago
Post-power tweak also applied to enemies attacking the hero. More... over 14 years ago