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Analyzed about 7 hours ago. based on code collected about 7 hours ago.
Posted almost 9 years ago
Here the detailed changelog of this update, enjoy!Please let us know here below what you think of the update.Settings - Quests NEW: A Dirty Job for a Dirty Mercenary NEW: Balms for the Battlers NEW: Consumer Ecology NEW: Deceit and Honour NEW: ... [More] Fishing lessons for fishes (two quests) NEW: Keiana's Supplies NEW: Kireya Needs Help Filling Orders NEW: Last One Standing NEW: Ore and ore and ore NEW: Wooden Toys and Old Friendships NEW: Stonehammer, Ynnwn, Nolthrir, Dermorian, Diaboli, and Ylian hair dressing quests Improvement: Added skill rewards to red, blue, azure, crystal, brown and dark way quests on the quests that you gain a full rank so there are 3 sets of skill boosts. [These will not be added retrospectively to players] Improvement: Added skill rewards to quests where you gain a crafting book except enchanting quests, I need to think of a design to let players pick the way to get a bonus to. [These will not be added retrospectively to players. Enchanting quests not included] Improvement: Skill rewards added to Hide Hunt, Remant's Gauntlets, and Brado wants a Clean Tavern Improvement: Added missing quest completion to xenak's farewell Improvement: Improved crafting directions in A New Mace for Nevis Improvement: Improved directions in Humble Beginnings to help find an NPC Improvement: Improved Knowledge of the Dark Way Adept step logic Improvement: Added tutorial gold man explaining the basics of pets and made it show in the first quest you get a pet in Improvement: New steps added to Something's Brewing to fix step dialogue under certain paths taken Improvement: Corrected style bug in Grimal's Tribute to Talad, A Dwarf's Wish(x2), Something's Brewing, To Save or to Steal due to missing reminder step for 'no active magic' I... [Less]
Posted almost 9 years ago
Here the detailed changelog of this update, enjoy!Settings - Quests NEW: A Dirty Job for a Dirty Mercenary NEW: Balms for the Battlers NEW: Consumer Ecology NEW: Deceit and Honour NEW: Fishing lessons for fishes (two quests) NEW: Keiana's Supplies ... [More] NEW: Kireya Needs Help Filling Orders NEW: Last One Standing NEW: Ore and ore and ore NEW: Wooden Toys and Old Friendships NEW: Stonehammer, Ynnwn, Nolthrir, Dermorian, Diaboli, and Ylian hair dressing quests Improvement: Added skill rewards to red, blue, azure, crystal, brown and dark way quests on the quests that you gain a full rank so there are 3 sets of skill boosts. [These will not be added retrospectively to players] Improvement: Added skill rewards to quests where you gain a crafting book except enchanting quests, I need to think of a design to let players pick the way to get a bonus to. [These will not be added retrospectively to players. Enchanting quests not included] Improvement: Skill rewards added to Hide Hunt, Remant's Gauntlets, and Brado wants a Clean Tavern Improvement: Added missing quest completion to xenak's farewell Improvement: Improved crafting directions in A New Mace for Nevis Improvement: Improved directions in Humble Beginnings to help find an NPC Improvement: Improved Knowledge of the Dark Way Adept step logic Improvement: Added tutorial gold man explaining the basics of pets and made it show in the first quest you get a pet in Improvement: New steps added to Something's Brewing to fix step dialogue under certain paths taken Improvement: Corrected style bug in Grimal's Tribute to Talad, A Dwarf's Wish(x2), Something's Brewing, To Save or to Steal due to missing reminder step for 'no active magic' Improvement: Added custom quest waiting timer buff to Vresa's... [Less]
Posted almost 9 years ago
Hey all,Just a quick FYI that the current server down time is due to the release of the next update.We hope it wont be too long.Venalan.
Posted about 9 years ago
SettingsQuestsAdjustments to tutorial quests to improve flow through the quests. Tutorial quests still start with Abelia and all players must still do this quest before any others (except exiting the tutorial). The players can then chose to do any of ... [More] the following quests related to crafting/combat/magic/other in any order they choose. Quest dialogues have been expanded to allow the quests to be done in a linear or random fashion. Dialogue in the quests has also been softened so that it does not say players must do the quests in the tutorial, but now suggests they should do them and says more strongly they can come back later if they choose to. Exit quests from the tutorial with Xenak have also been adjusted to be softer and so you can get out quicker. Added dialogue support for new combat additions. The first style will be accessible to players upon completion of certain quest in the 'Guards' chain only. If you have completed the quest already you will automatically gain access.Implemented support for on screen messages to make it as clear as possible when you unlock a new combat skill.Added a helper system so that newer players should find it easier to find new quests. The system is based around the barkeeps in each city. All you need do is talk to one using the available menu and you will be pointed to wards one open quest randomly.Improved/adjusted dialogue or quest progression in Meoeor wants to Win the Game, Veja's stolen stock, Becoming a Blue Way Adept, Beginning the Red WayApprenticeship, Govell Mihdren Needs Tattoo Ink, Remnant's Sword, Murago Puntjal's Quick Favour, Krestal's Letter Delivery, Something's Brewing, Knowledge of the Dark Way Adept .. and more...Added Arrows to Neave so that players in the tutorial a... [Less]
Posted about 9 years ago
SettingsQuests Adjustments to tutorial quests to improve flow through the quests. Tutorial quests still start with Abelia and all players must still do this quest before any others (except exiting the tutorial). The players can then chose to do any ... [More] of the following quests related to crafting/combat/magic/other in any order they choose. Quest dialogues have been expanded to allow the quests to be done in a linear or random fashion. Dialogue in the quests has also been softened so that it does not say players must do the quests in the tutorial, but now suggests they should do them and says more strongly they can come back later if they choose to. Exit quests from the tutorial with Xenak have also been adjusted to be softer and so you can get out quicker. Added dialogue support for new combat additions. The first style will be accessible to players upon completion of certain quest in the 'Guards' chain only. If you have completed the quest already you will automatically gain access. Implemented support for on screen messages to make it as clear as possible when you unlock a new combat skill. Added a helper system so that newer players should find it easier to find new quests. The system is based around the barkeeps in each city. All you need do is talk to one using the available menu and you will be pointed to wards one open quest randomly. Improved/adjusted dialogue or quest progression in Meoeor wants to Win the Game, Veja's stolen stock, Becoming a Blue Way Adept, Beginning the Red Way Apprenticeship, Govell Mihdren Needs Tattoo Ink, Remnant's Sword, Murago Puntjal's Quick Favour, Krestal's Letter Delivery, Something's Brewing, Knowledge of the Dark Way Adept .. and more... Added Arrows to Neave so that players in the tutorial a... [Less]
Posted over 9 years ago
Hi all,The server is currently down for an update of the operating system running on the server. It should take no more than an hour or two.Sorry for any disruption this might cause to your enjoyment of PlaneShift.
Posted over 9 years ago
Hi all,The server is currently down for an update of the operating system running on the server. It should take no more than an hour or two.Sorry for any disruption this might cause to your enjoyment of PlaneShift.
Posted almost 10 years ago
During summer we released a number of good updates, here is a summary. Enjoy!Engine Fixes to NPCClient to improve stability Combat fixes including attack distance/timing Rules Monster stats review: we reviewed all the mobs stats to make sure their ... [More] power matches the intended power scale. We found a few mobs stats were higher than intended, therefore we lowered the stats for: Tefusangling, Trepor, Trepor Warrior, Tefusang, Trepor Queen, and Marfusang. Armour training: we increased the training range to improve training. Four new crafts have been completed and released: Brewing: You can now craft your own beverages! From beer to cider and ales to wine, select the right ingredients to match your fine meals with new kind of drinks. A dedicated crafting area has also been added to Amdeneir Tavern. Jewelry Making: Yliakums smithies are now ready to teach you the fine art of Jewelry Making. Work the most precious metals and gems to create adorned wears that you will be able to enchant! The Jewels enchantment have been designed to possibly boost each skill. Shield Enchanting: you can now enchant your shields. Depending on the enchantment, shields can boost one damage type (pierce, blunt or slash) but also deal damage to the attacker, if he manages to hurt you. Weapon Enchanting: you can also enchant your weapons. You will be able to boost the weapons damage type (pierce, blunt, slash) and deal extra damage or special attacks. The Hearty Flat Pie, recipe created by the cooking contest winner Licina, has been added to the crafting book. Important Note: the smith table is no longer an auto-container. This means it needs to be activated to start the process. This change was necessary... [Less]
Posted almost 10 years ago
During summer we released a number of good updates, here is a summary. Enjoy!EngineFixes to NPCClient to improve stabilityCombat fixes including attack distance/timingRulesMonster stats review: we reviewed all the mobs stats to make sure their power ... [More] matches the intended power scale. We found a few mobs stats were higher than intended, therefore we lowered the stats for: Tefusangling, Trepor, Trepor Warrior, Tefusang, Trepor Queen, and Marfusang.Armour training: we increased the training range to improve training.Four new crafts have been completed and released:Brewing: You can now craft your own beverages! From beer to cider and ales to wine, select the right ingredients to match your fine meals with new kind of drinks. A dedicated crafting area has also been added to Amdeneir Tavern.Jewelry Making: Yliakums smithies are now ready to teach you the fine art of Jewelry Making. Work the most precious metals and gems to create adorned wears that you will be able to enchant! The Jewels enchantment have been designed to possibly boost each skill.Shield Enchanting: you can now enchant your shields. Depending on the enchantment, shields can boost one damage type (pierce, blunt or slash) but also deal damage to the attacker, if he manages to hurt you.Weapon Enchanting: you can also enchant your weapons. You will be able to boost the weapons damage type (pierce, blunt, slash) and deal extra damage or special attacks.The Hearty Flat Pie, recipe created by the cooking contest winner Licina, has been added to the crafting book.Important Note: the smith table is no longer an auto-container. This means it needs to be activated to start the process. This change was necessary... [Less]
Posted about 10 years ago
We would like to present you a new project we are starting, which may change our future.During the last 15 years we have gone through some amazing technology changes and we have increased the quality of our models, nearly doubled the complexity of ... [More] our characters, added bump maps to all levels, added reflections, improved NPC dumbness...ehm, I meant intelligence, created new importers for latest 3D tools, refined the UI and more. That's because we love technology and we love to make PlaneShift look as good as we can.Since the beginning, PlaneShift has had Crystal Space as its 3D engine and they have been a great partner to bring PlaneShift to life. But this year the PS team has been considering the possibility of an alternative. We reviewed all options such as Blender engine, Ogre, Unity, and Unreal.Unreal Engine 4 (UE4) is our choice. Just take a look at this video.Now, don't get TOO excited. Yliakum isn't suddenly going to look like THAT. Afterall, the engine and artwork are two different things, but it gives you an idea of what's possible. It gives you a glimpse of the robust tools we'll have to work with, especially in the areas of animation, particles and effects. The entire tool chain will be greatly improved and we can have the support of a very active community with a lot of documentation and tutorials at our disposal.This has the potential to take us to the next level, where forests are huge and mysterious, foliage is lush, shadows are dynamic and realistic, your clothes move at the rhythm of the wind, spell effects are as elaborate as magic is, where your character can make facial expressions, monsters realistically drop to the ground, objects bounce as you kick them, you can slice consumers in two pieces and see the inside, and where w... [Less]