7
I Use This!
High Activity

Commits : Listings

Analyzed about 20 hours ago. based on code collected 1 day ago.
Jun 23, 2024 — Jun 23, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
actually set planet sizes (but still 1 size per type) More... almost 17 years ago
make display lists of planets within range. big fps boost More... almost 17 years ago
bunch more planet work. start in system 0,0,0 More... almost 17 years ago
Update for new source files More... almost 17 years ago
more gas giant rendering work More... almost 17 years ago
clean up silly sbre lighting dir picking More... almost 17 years ago
gas giant stuff. clean up Body a little More... almost 17 years ago
bunch of work in progress planet drawing crud More... almost 17 years ago
Update for new/renamed source files More... almost 17 years ago
position player in docking bay on undocking. need to do request docking clearance, because at the moment repeat docking not possible More... almost 17 years ago
add ModelBody SetRotation(), small cleanups More... almost 17 years ago
make docking work again, using the flagged (=1) docking area More... almost 17 years ago
compile fix More... almost 17 years ago
StaticRigidBody renamed to ModelBody (and can only be an sbre model thingy), RigidBody renamed to DynamicBody More... almost 17 years ago
get those collision geom flags through to the collision detection bits More... almost 17 years ago
fiddle with some collision wank to no effffect More... almost 17 years ago
add docking quad turd to space station model More... almost 17 years ago
Reconciled pre-hyperspace clearout with new body death code More... almost 17 years ago
Added body death and associated cleanup. Call Space::KillBody() to kill a body. Added temporary "kill target" control, bound to End key. Separated target into nav target and combat target. Currently only nav target is used. Fixed: Target selection occurred while firing laser. Fixed: Space stations destroyed their ODE geoms twice. More... almost 17 years ago
inconsequential fiddling More... almost 17 years ago
fixed collmesh and scale More... almost 17 years ago
bunch of work on collisions. still doesn't work right. john - see how changing model scale changed fuckedness of collisions? if i set the model 62 scale to 2.0 then hitting it gives fucked up collisions. on scale 1.0 it works fine. More... almost 17 years ago
clear ship thrusters on init... More... almost 17 years ago
Broken svn stuff More... almost 17 years ago
invisible things More... almost 17 years ago
collisions using sbre collision meshes More... almost 17 years ago
fix this here frustum turd More... almost 17 years ago
Fixed assertion when facing away from target More... almost 17 years ago
compile fixes More... almost 17 years ago
change some glDepthRange calls because john sees them... More... almost 17 years ago