7
I Use This!
High Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Jun 25, 2024 — Jun 25, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fix crash on ~GeoPatch(), use VBOs where available. More... over 16 years ago
geosphere: colour More... over 16 years ago
fix docking with ground-based starports More... over 16 years ago
more terrain jizz. make collision-detection with the terrain sortof work. not sure if landing on surface starports works at the moment More... over 16 years ago
add some titillating stats More... over 16 years ago
possible VBO rendering of geosphere (must be enabled in planet.cpp), move LOD subdivision out of Render() to get rid of silly artefacts More... over 16 years ago
more work on making geosphere seamless More... over 16 years ago
terrain: seamless between patches of equal LOD More... over 16 years ago
fix awful memory leak in new terrain stuff More... over 16 years ago
switch to simplex noise because it is a bit quicker and looks dandy More... over 16 years ago
Updated MSVC project More... over 16 years ago
wee fix to picking when to subdivide More... over 16 years ago
re-enable gas giant renderer More... over 16 years ago
always let patches split More... over 16 years ago
terrain should be seamless at least when GeoPatches have neighbours who are of the same detail level More... over 16 years ago
GeoPatch: do normals correctly atleast when we have a valid neighbour. looking not too shabby More... over 16 years ago
change to using cubes instead of those hideous 20-sided triangle turds More... over 16 years ago
some working perlin noise rubbish and subdivision of sphere with some edge fixup... More... over 16 years ago
GeoSphere thing with dynamic LOD. no attempt yet to prevent visible holes when adjacent tile LOD different More... over 16 years ago
initial bash at some dynamic detail spherical thingy More... over 16 years ago
planet drawing distance/size scam tweak More... over 16 years ago
some name generation for system generator and fix a bug in overlapping orbits More... over 16 years ago
make zfar bigger than god More... over 16 years ago
turn Space into a namespace instead of an all-static class More... over 16 years ago
fix laser collision detection so you can actually hit people at high velocity... More... over 16 years ago
spawn pirates on entry to system. not determining strength by system yet. More... over 16 years ago
fix bug in triple and quad system generation. use more path stuff in main.cpp More... over 16 years ago
fix terrible crashing bug in hyperspace target picking. add debug compiling options to configure.ac More... over 16 years ago
allow precise selection of hyperspace destination (by planet not system) More... over 16 years ago
rename some crap in StarSystem.cpp to make headers less utterly retarded More... over 16 years ago