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Posted
over 13 years
ago
by
Florian Haag
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Posted
over 13 years
ago
by
Florian Haag
The latest release 0.9.5 has no API changes compared to previous versions. Instead, it focuses on improving the documentation. As such, all identifiers in the library are documented now. Check out the [online API
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|
Posted
over 13 years
ago
by
Florian Haag
The latest release 0.9.5 has no API changes compared to previous versions. Instead, it focuses on improving the documentation. As such, all identifiers in the library are documented now. Check out the [online API
|
|
Posted
over 13 years
ago
by
Florian Haag
There were no significant changes to the library itself since version 0.9.0. However, some of the example code has slightly changed, and the build scripts have been improved.
The example game is now [available on NuGet](http://www.nuget.org/packages/PathDefenseFramework.Sample), too.
|
|
Posted
over 13 years
ago
by
Florian Haag
There were no significant changes to the library itself since version 0.9.0. However, some of the example code has slightly changed, and the build scripts have been improved.
The example game is now [available on NuGet](http://www.nuget.org/packages/PathDefenseFramework.Sample), too.
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|
Posted
over 13 years
ago
by
Florian Haag
In that last few weeks, the Path Defense Framework has grown from a basic implementation to a usable toolkit for creating defense games. In fact, most, if not all of the features I had planned to include are there now. Therefore, the next few
|
|
Posted
over 13 years
ago
by
Florian Haag
In that last few weeks, the Path Defense Framework has grown from a basic implementation to a usable toolkit for creating defense games. In fact, most, if not all of the features I had planned to include are there now. Therefore, the next few
|
|
Posted
over 13 years
ago
by
Florian Haag
|
|
Posted
over 13 years
ago
by
Florian Haag
|
|
Posted
over 13 years
ago
by
Florian Haag
Besides some bugfixes, this release includes some extensions to the library API that allow a greater control over the creatures in the game. Also, the example game now features a demonstration of how to create a "chain" of creatures.
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