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Inactive
Commits
: Listings
Analyzed
about 3 hours
ago. based on code collected
about 3 hours
ago.
Oct 15, 2024 — Oct 15, 2025
Showing page 4 of 10
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Date
- included exit code for "out of memory" - fixed 3ds loader for large files - added rubble after ground objects explode - added second explosion for ground objects - major code cleanup - mapped landscape coordinates to object coordinates - improved some models - other minor adjustments in aiobject.cpp
heptargon
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over 22 years ago
- height map on coarse level (view culling and altitude of fighters) - point size and line width dependant on screen solution - AI adjustments (easier)
heptargon
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over 22 years ago
- nicer fire (texture) for the intro - reduced AI - sound tracks are only played once - constant MAXX2 for MAXX/2 - exact underwater clipping (no holes any more)
heptargon
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over 22 years ago
- look left/right or up/down with joystick axes (thanks Arne) - smooth object lighting instead of glLists - moved loop test to move() - weaker fighter AI
heptargon
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over 22 years ago
- joystick fireCannon bugfix
heptargon
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over 22 years ago
- added joystick_targetlocking/incthrust/decthrust - optimized some drawQuad methods in glland.cpp - better height calculation for ray casting
heptargon
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over 22 years ago
- soft sunlight changes (thanks Bernd) - added thrustUP/Down option - added targeting option for enemies locking the player - restricted non-AI targeting range - updated HELP section - net.cpp code additions
heptargon
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over 22 years ago
- efficient occlusion culling (ray casting) - 2nd joystick fireCannon bugfix
heptargon
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over 22 years ago
- moved tunnel mission to canyon - multiple joystick support
heptargon
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over 22 years ago
- better barrier collision detection - random numbers for terrain generation depend on coordinates
heptargon
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over 22 years ago
- initial CVS import
heptargon
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over 22 years ago
- great sun reflections on water surface - added tunnel level (moon) - added laser barrier - replaced targeter cross by intuitive arrow - direct controls for rolling (adjusted rolleffect) - pseudo random numbers via coordinates (thanks Arne)
heptargon
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over 22 years ago
- version 0.8.8 build
heptargon
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over 22 years ago
- getCoord macro optimization (no inline) - ISO warning corrections (casts)
heptargon
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over 22 years ago
- initial CVS import
heptargon
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over 22 years ago
- version changes
heptargon
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over 22 years ago
- restricted score&medals to campaign - new FreeFlight mission - adjusted TeamBase mission (more launchers)
heptargon
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over 22 years ago
- bugfix: fighter kills count only if shield<=0 - improved radar (lines, zoom, missiles) - primitive pseudo random number generator - moved random functions of land.cpp to mathtab.cpp - brightness adjustment works for any game state - improved graphics for mission briefing - multiplayer: create identical maps
heptargon
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over 22 years ago
- normalized cannon sound
heptargon
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over 22 years ago
- added lift force calculation (commented) - corrected smoothGlacier call after creation - play cannon sound in loop - corrected shooting cannon with keyboard
heptargon
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over 22 years ago
- files obsolete
heptargon
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over 22 years ago
- bold points
heptargon
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over 22 years ago
- more realistic sound
heptargon
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over 22 years ago
- global geometry scaling - difficulty adjustments
heptargon
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over 22 years ago
- nicer intro (fire, gl-117) - realspeed div by zero correction - blacksmoke: alpha correction
heptargon
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over 22 years ago
- code cleanup and documentation - faster Gaussian convolution - minor adjustments and improvements
heptargon
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over 22 years ago
- "--with-(opengl|sdl)-dir" options added to configure.in - automatic searching for includes&libs in common locations
rot13
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over 22 years ago
- bugfix for gcc2.95 problem with macros
heptargon
More...
over 22 years ago
- lib pthread bugfix - backslash bugfix
heptargon
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over 22 years ago
- code cleanup and documentation for main.cpp - existing network code enabled for SDL_net
heptargon
More...
over 22 years ago
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