5
I Use This!
Inactive

Commits : Listings

Analyzed about 3 hours ago. based on code collected about 3 hours ago.
Oct 15, 2024 — Oct 15, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
- included exit code for "out of memory" - fixed 3ds loader for large files - added rubble after ground objects explode - added second explosion for ground objects - major code cleanup - mapped landscape coordinates to object coordinates - improved some models - other minor adjustments in aiobject.cpp More... over 22 years ago
- height map on coarse level (view culling and altitude of fighters) - point size and line width dependant on screen solution - AI adjustments (easier) More... over 22 years ago
- nicer fire (texture) for the intro - reduced AI - sound tracks are only played once - constant MAXX2 for MAXX/2 - exact underwater clipping (no holes any more) More... over 22 years ago
- look left/right or up/down with joystick axes (thanks Arne) - smooth object lighting instead of glLists - moved loop test to move() - weaker fighter AI More... over 22 years ago
- joystick fireCannon bugfix More... over 22 years ago
- added joystick_targetlocking/incthrust/decthrust - optimized some drawQuad methods in glland.cpp - better height calculation for ray casting More... over 22 years ago
- soft sunlight changes (thanks Bernd) - added thrustUP/Down option - added targeting option for enemies locking the player - restricted non-AI targeting range - updated HELP section - net.cpp code additions More... over 22 years ago
- efficient occlusion culling (ray casting) - 2nd joystick fireCannon bugfix More... over 22 years ago
- moved tunnel mission to canyon - multiple joystick support More... over 22 years ago
- better barrier collision detection - random numbers for terrain generation depend on coordinates More... over 22 years ago
- initial CVS import More... over 22 years ago
- great sun reflections on water surface - added tunnel level (moon) - added laser barrier - replaced targeter cross by intuitive arrow - direct controls for rolling (adjusted rolleffect) - pseudo random numbers via coordinates (thanks Arne) More... over 22 years ago
- version 0.8.8 build More... over 22 years ago
- getCoord macro optimization (no inline) - ISO warning corrections (casts) More... over 22 years ago
- initial CVS import More... over 22 years ago
- version changes More... over 22 years ago
- restricted score&medals to campaign - new FreeFlight mission - adjusted TeamBase mission (more launchers) More... over 22 years ago
- bugfix: fighter kills count only if shield<=0 - improved radar (lines, zoom, missiles) - primitive pseudo random number generator - moved random functions of land.cpp to mathtab.cpp - brightness adjustment works for any game state - improved graphics for mission briefing - multiplayer: create identical maps More... over 22 years ago
- normalized cannon sound More... over 22 years ago
- added lift force calculation (commented) - corrected smoothGlacier call after creation - play cannon sound in loop - corrected shooting cannon with keyboard More... over 22 years ago
- files obsolete More... over 22 years ago
- bold points More... over 22 years ago
- more realistic sound More... over 22 years ago
- global geometry scaling - difficulty adjustments More... over 22 years ago
- nicer intro (fire, gl-117) - realspeed div by zero correction - blacksmoke: alpha correction More... over 22 years ago
- code cleanup and documentation - faster Gaussian convolution - minor adjustments and improvements More... over 22 years ago
- "--with-(opengl|sdl)-dir" options added to configure.in - automatic searching for includes&libs in common locations More... over 22 years ago
- bugfix for gcc2.95 problem with macros More... over 22 years ago
- lib pthread bugfix - backslash bugfix More... over 22 years ago
- code cleanup and documentation for main.cpp - existing network code enabled for SDL_net More... over 22 years ago