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High Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
May 08, 2023 — May 08, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed load_levelorder() variables. plifeX, plifeN, pname, pnameJ, ename. Also removed most of the #if in this funtion as well as its compatible now across all platforms. More... almost 18 years ago
Fixed player_takedamage() to check if last his is death hit for diesound. Otherwise, die sound was being played twice. New variables for showcomplete() = scomplete, cbonus, lbonus, tscore More... almost 18 years ago
[no comment] More... almost 18 years ago
Fixed gameover() palette issue. Also fixed some predraw issues from merging PSP into official code. More... almost 18 years ago
Removed file/folder More... almost 18 years ago
Removed file/folder More... almost 18 years ago
Removed file/folder More... almost 18 years ago
Removed file/folder More... almost 18 years ago
Removed file/folder More... almost 18 years ago
Removed piconh variable and renamed pnameh to pnamej as it made more sense. More... almost 18 years ago
Fixed offset issue I introduced when merging PSP and all other patforms. drawlifebar and drawmpbar functions fixed. More... almost 18 years ago
Added new variable completebg for background during showcomplete. Plus fixed bug with palette for hallfame() and showcomplete() when no background is used. More... almost 18 years ago
[no comment] More... almost 18 years ago
[no comment] More... almost 18 years ago
SDL bug fix for Showcomplete function added standard_palette() to reload palettes. More... almost 18 years ago
Updated COMPATIBLEVERSION to v49 since we now have a new option videoFile for settings.sav. But this only applies to SDL. All other platforms remain version 48. More... almost 18 years ago
Fixed Saving & Loading of files for SDL platform. Removed '#if PSPSDL'. Redone SDL to match PSP Platform. Removed lots of unecessary #if PSP, DC, DOS, SDL and updated the code to run as one (added hOffset 'font_prints' to compensate for PSP graphics) New Option for SDL 'Video Modes' This will use video.txt file for alternate resolutions. At the moment it supports the same video as PSP. Great for testing PSP specific mods. More... almost 18 years ago
[no comment] More... almost 18 years ago
Cleanup some unnecessary code for SDL. #pragma pack More... almost 18 years ago
[no comment] More... almost 18 years ago
Removed PSPSDL to only SDL. One version is all we need. New Option to select video mode will be used within options menu. More... almost 18 years ago
[no comment] More... almost 18 years ago
Updated logoSDL.gif to 480x240 from 320x240 More... almost 18 years ago
PSP Platform Source Code For Sony PSP More... almost 18 years ago
#Includes for PSP have been updated for UnifiedSource. More... almost 18 years ago
Removed Debug printf("samples = %d",spec.samples); More... almost 18 years ago
#if DC include files have been updated to the new UnifiedSource file structure. More... almost 18 years ago
Dreamcast Platform Source Code For NTSC & PAL More... almost 18 years ago
Removed file/folder More... almost 18 years ago
Dreamcast Platform Source Code For NTSC & PAL More... almost 18 years ago