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Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Apr 09, 2023 — Apr 09, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
"New Round" timer won't be drawn anymore for Overload. (#318) More... about 2 months ago
Instead of "else" we use direct comparisons. This should solve the SP problem once and for all. (#317) More... about 2 months ago
Update CHANGELOG.md More... about 2 months ago
All default Time Limits for non-Round-based modes set to 15. Harvester reverted to capturelimit. Added RoundTimeLimit defaults for Elim/eCTF/LMS. (#314) More... about 2 months ago
More places where character-based announcements were found. Cleansing up as well. (#313) More... about 2 months ago
Update CHANGELOG.md More... about 2 months ago
Shutting up console spamming by commenting out a piece in cg_info. More... about 2 months ago
Update CHANGELOG.md More... about 2 months ago
Ready effect in railgun glass will match his trail color (#308) More... about 2 months ago
Update CHANGELOG.md More... about 2 months ago
Restricted the ".info file not found" message to Developer mode (solves #306) (#312) More... about 2 months ago
G_CheckTeamItems now accounts for Domination (at least 1CP) and Possession (searches for the white flag). (#311) More... about 2 months ago
Silencing the last cg_draw warning. (#310) More... about 2 months ago
Update CHANGELOG.md More... about 2 months ago
"New round" message is now drawn for Overload. (#307) More... about 2 months ago
AI changes: ai_vcmd: replacing long comparisons with short equivalent and adding additional early return for BotVoiceChat_Defend. (#298) More... about 2 months ago
Update CHANGELOG.md More... about 2 months ago
Forgot that g_spSkill could take floating point values. (#296) More... about 2 months ago
Fix: Flags won't be drawn anymore in Harvester/Overload (#297) More... about 2 months ago
Silenced a warning... by duplicating code. Sigh. Also other changes. (#295) More... about 2 months ago
Update CHANGELOG.md (#294) More... about 2 months ago
Separation of eCTF AvD team formations from regular CTF/eCTF. They're handled differently. (#293) More... about 2 months ago
New helper function: `G_GetAttackingTeam()`, prevents direct access to the actual attacking team function and allows better control regarding attackers and defenders in eCTF AvD/1W mode. (#292) More... about 2 months ago
Update CHANGELOG.md More... about 2 months ago
Update CHANGELOG.md - Wrongly mentioned int parameters in mpui/ui3 new functions. More... about 2 months ago
Some wrong gametype comparisons fixed. (#290) More... about 2 months ago
Better team feedback for eCTF AvD mode. (#289) More... about 2 months ago
Update CHANGELOG.md More... about 2 months ago
New descriptions for "Award Pushing" + slight change for "Framerate Dependant". (#288) More... about 2 months ago
Update CHANGELOG.md More... about 2 months ago