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Commits
: Listings
Analyzed
about 1 month
ago. based on code collected
about 1 month
ago.
Apr 09, 2023 — Apr 09, 2024
Showing page 2 of 111
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"New Round" timer won't be drawn anymore for Overload. (#318)
NeonKnightOA
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about 2 months ago
Instead of "else" we use direct comparisons. This should solve the SP problem once and for all. (#317)
NeonKnightOA
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about 2 months ago
Update CHANGELOG.md
NeonKnightOA
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about 2 months ago
All default Time Limits for non-Round-based modes set to 15. Harvester reverted to capturelimit. Added RoundTimeLimit defaults for Elim/eCTF/LMS. (#314)
NeonKnightOA
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about 2 months ago
More places where character-based announcements were found. Cleansing up as well. (#313)
NeonKnightOA
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about 2 months ago
Update CHANGELOG.md
NeonKnightOA
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about 2 months ago
Shutting up console spamming by commenting out a piece in cg_info.
NeonKnightOA
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about 2 months ago
Update CHANGELOG.md
NeonKnightOA
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about 2 months ago
Ready effect in railgun glass will match his trail color (#308)
Bishop
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about 2 months ago
Update CHANGELOG.md
NeonKnightOA
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about 2 months ago
Restricted the ".info file not found" message to Developer mode (solves #306) (#312)
NeonKnightOA
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about 2 months ago
G_CheckTeamItems now accounts for Domination (at least 1CP) and Possession (searches for the white flag). (#311)
NeonKnightOA
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about 2 months ago
Silencing the last cg_draw warning. (#310)
NeonKnightOA
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about 2 months ago
Update CHANGELOG.md
NeonKnightOA
More...
about 2 months ago
"New round" message is now drawn for Overload. (#307)
NeonKnightOA
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about 2 months ago
AI changes: ai_vcmd: replacing long comparisons with short equivalent and adding additional early return for BotVoiceChat_Defend. (#298)
NeonKnightOA
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about 2 months ago
Update CHANGELOG.md
NeonKnightOA
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about 2 months ago
Forgot that g_spSkill could take floating point values. (#296)
NeonKnightOA
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about 2 months ago
Fix: Flags won't be drawn anymore in Harvester/Overload (#297)
NeonKnightOA
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about 2 months ago
Silenced a warning... by duplicating code. Sigh. Also other changes. (#295)
NeonKnightOA
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about 2 months ago
Update CHANGELOG.md (#294)
NeonKnightOA
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about 2 months ago
Separation of eCTF AvD team formations from regular CTF/eCTF. They're handled differently. (#293)
NeonKnightOA
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about 2 months ago
New helper function: `G_GetAttackingTeam()`, prevents direct access to the actual attacking team function and allows better control regarding attackers and defenders in eCTF AvD/1W mode. (#292)
NeonKnightOA
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about 2 months ago
Update CHANGELOG.md
NeonKnightOA
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about 2 months ago
Update CHANGELOG.md - Wrongly mentioned int parameters in mpui/ui3 new functions.
NeonKnightOA
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about 2 months ago
Some wrong gametype comparisons fixed. (#290)
NeonKnightOA
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about 2 months ago
Better team feedback for eCTF AvD mode. (#289)
NeonKnightOA
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about 2 months ago
Update CHANGELOG.md
NeonKnightOA
More...
about 2 months ago
New descriptions for "Award Pushing" + slight change for "Framerate Dependant". (#288)
NeonKnightOA
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about 2 months ago
Update CHANGELOG.md
NeonKnightOA
More...
about 2 months ago
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