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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Jan 25, 2025 — Jan 25, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Moved instagib variable into Game entity (now networked) (fixes sprinting prediction errors on client); More... almost 16 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua More... almost 16 years ago
Added RR and big gravity test room. More... almost 16 years ago
Merge remote branch 'github/master' More... almost 16 years ago
Fixed prediction for sprinting, crouching and flashlight (ACTUALLY AND FINALLY!); Add Msg and DMsg functions (for console convenience); More... almost 16 years ago
Mergymergemerge More... almost 16 years ago
Trying making Actor have predicted values... More... almost 16 years ago
WIP on master: 6964d4a Fixed local flashlight prediction (semi-tested); Add Msg function for console convenience; Add Splay to map choices; Fixed local prediction for crouching and sprinting; More... almost 16 years ago
index on master: 6964d4a Fixed local flashlight prediction (semi-tested); Add Msg function for console convenience; Add Splay to map choices; Fixed local prediction for crouching and sprinting; More... almost 16 years ago
Fixed local flashlight prediction (semi-tested); Add Msg function for console convenience; Add Splay to map choices; Fixed local prediction for crouching and sprinting; More... almost 16 years ago
Fixed flashlight networking and prediction; uploaded my splay.level map (early alpha version); More... almost 16 years ago
Added flashlight for marine; More... almost 16 years ago
Merge remote branch 'github/master' More... almost 16 years ago
Solving soundlist.txt merge issue (I didn't even touch the fucking thing!) More... almost 16 years ago
Fixed the debug message check; it now uses a separate flag toggled with the debug command More... almost 16 years ago
OOed taunt More... almost 16 years ago
Fixed a merge conflict More... almost 16 years ago
Recently-added debugging messages use DebugMessage() function now More... almost 16 years ago
Shared.Message() reverted to previous behaviour; global DebugMessage() function added that displays context but only prints when dev mode is on More... almost 16 years ago
That didn't really work. More... almost 16 years ago
Merging with Uzguz's debug craziness More... almost 16 years ago
Added a timed entity destroy to hopefully fix our bugs... Default destroys 1 second after class change. More... almost 16 years ago
All calls to Shared.Message() now prefix the message with <Server> or <Client>; use Shared.MessageNoContext() instead to get around that whenever desired More... almost 16 years ago
Aforementioned debug messages now display <Server> or <Client> depending on context More... almost 16 years ago
Added several debugging messages to the console to help track down the class change errors More... almost 16 years ago
Experimental band-aid fix for the PlayerUI problems More... almost 16 years ago
Fixing team joins when a class was already selected. More... almost 16 years ago
Sets controlling player before deleting old player... Should get rid of PlayerUI bugs. More... almost 16 years ago
Adding my test box level. More... almost 16 years ago
Fixed readyroom command, made the door predicted on clientside. More... almost 16 years ago