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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Jan 25, 2025 — Jan 25, 2026
Showing page 4 of 13
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Moved instagib variable into Game entity (now networked) (fixes sprinting prediction errors on client);
Deco
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almost 16 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua
sclark39
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almost 16 years ago
Added RR and big gravity test room.
sclark39
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almost 16 years ago
Merge remote branch 'github/master'
Deco
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almost 16 years ago
Fixed prediction for sprinting, crouching and flashlight (ACTUALLY AND FINALLY!); Add Msg and DMsg functions (for console convenience);
Deco
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almost 16 years ago
Mergymergemerge
sclark39
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almost 16 years ago
Trying making Actor have predicted values...
sclark39
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almost 16 years ago
WIP on master: 6964d4a Fixed local flashlight prediction (semi-tested); Add Msg function for console convenience; Add Splay to map choices; Fixed local prediction for crouching and sprinting;
Deco
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almost 16 years ago
index on master: 6964d4a Fixed local flashlight prediction (semi-tested); Add Msg function for console convenience; Add Splay to map choices; Fixed local prediction for crouching and sprinting;
Deco
More...
almost 16 years ago
Fixed local flashlight prediction (semi-tested); Add Msg function for console convenience; Add Splay to map choices; Fixed local prediction for crouching and sprinting;
Deco
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almost 16 years ago
Fixed flashlight networking and prediction; uploaded my splay.level map (early alpha version);
Deco
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almost 16 years ago
Added flashlight for marine;
Deco
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almost 16 years ago
Merge remote branch 'github/master'
Deco
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almost 16 years ago
Solving soundlist.txt merge issue (I didn't even touch the fucking thing!)
Deco
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almost 16 years ago
Fixed the debug message check; it now uses a separate flag toggled with the debug command
Uzguz
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almost 16 years ago
OOed taunt
Deco
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almost 16 years ago
Fixed a merge conflict
Uzguz
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almost 16 years ago
Recently-added debugging messages use DebugMessage() function now
Uzguz
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almost 16 years ago
Shared.Message() reverted to previous behaviour; global DebugMessage() function added that displays context but only prints when dev mode is on
Uzguz
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almost 16 years ago
That didn't really work.
sclark39
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almost 16 years ago
Merging with Uzguz's debug craziness
sclark39
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almost 16 years ago
Added a timed entity destroy to hopefully fix our bugs... Default destroys 1 second after class change.
sclark39
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almost 16 years ago
All calls to Shared.Message() now prefix the message with <Server> or <Client>; use Shared.MessageNoContext() instead to get around that whenever desired
Uzguz
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almost 16 years ago
Aforementioned debug messages now display <Server> or <Client> depending on context
Uzguz
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almost 16 years ago
Added several debugging messages to the console to help track down the class change errors
Uzguz
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almost 16 years ago
Experimental band-aid fix for the PlayerUI problems
Uzguz
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almost 16 years ago
Fixing team joins when a class was already selected.
sclark39
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almost 16 years ago
Sets controlling player before deleting old player... Should get rid of PlayerUI bugs.
sclark39
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almost 16 years ago
Adding my test box level.
sclark39
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almost 16 years ago
Fixed readyroom command, made the door predicted on clientside.
sclark39
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almost 16 years ago
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