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Inactive
Commits
: Listings
Analyzed
about 8 hours
ago. based on code collected
about 8 hours
ago.
Jan 27, 2025 — Jan 27, 2026
Showing page 2 of 13
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Date
forgot this
BJHBNade
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almost 16 years ago
changed buildbot movement back before blu|two made changes added skulk.lua for later
BJHBNade
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almost 16 years ago
Merge branch 'master' of git://github.com/Nayruden/ns2lua
BJHBNade
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almost 16 years ago
Revert at request of BJHBNade. Revert "Removing this command until someone who cares more decides to make player-spawned targets not respawn..."
Nayruden
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almost 16 years ago
Revert at request of BJHBNade. Revert "Making target's editor defined settings get transfered to the new targets it spawns"
Nayruden
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almost 16 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua
Nayruden
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almost 16 years ago
ting this hope worksfsdtdhtfrdufgtjd
BJHBNade
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almost 16 years ago
Removed Test file
unknown
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almost 16 years ago
Test
unknown
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almost 16 years ago
Removing this command until someone who cares more decides to make player-spawned targets not respawn...
blu|two
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almost 16 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua
blu|two
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almost 16 years ago
Making target's editor defined settings get transfered to the new targets it spawns
blu|two
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almost 16 years ago
Merge remote branch 'github/master'
Deco
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almost 16 years ago
Fixed no melee; Added VectorToAngle utility function;
Deco
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almost 16 years ago
Fixed a broken reference to Utility.lua (it's in the utility subdirectory now)
Uzguz
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almost 16 years ago
Merge branch 'master' of github.com:Nayruden/ns2lua
Uzguz
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almost 16 years ago
Changing ChangePlayerClass to use SetViewAngles rather than SetAngles.
sclark39
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almost 16 years ago
Added some code that does something in lerk flight... (I think it makes it so you can glide backwards?) :D
sclark39
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almost 16 years ago
Added lerk style flight to the buildbot. :)
sclark39
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almost 16 years ago
Began to split Player up. Added air acceleration, max speed, and removed friction being calculated in air. Tried to fix the spawn functions to properly orient the player but it doesn't seem to be working. Modified the test level so that the turret can only shoot people in the turret room.
sclark39
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almost 16 years ago
Made player model pitch when in noclip mode (tell me if this is shit and stupid); Fixed turret; Fixed rifle spread when crouching and sprinting; Added (temporary) removeturrets command;
Deco
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almost 16 years ago
Added noclip mode (Drop key (G by default)); Added timer system; Solved issue with players not getting nicks of current players; Fixed turret not hitting;
Deco
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almost 16 years ago
Merge branch 'master' of
[email protected]
:Nayruden/ns2lua.git
sniperchance
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almost 16 years ago
Implemented footstep sounds.
sniperchance
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almost 16 years ago
Added player name display when looking at a player; Made client nickname networked; Made rifle spread obey crouching and sprinting based on fade amount (for animation); Attempted to fix turret (not really working); Added interface on server to send debug rendering to clients;
Deco
More...
almost 16 years ago
The turret needs work. Previously it wouldn't shoot buildbots when the buildbot was looking at the turret. The endpoint needs to be adjusted. I made the endpoint the center of the player's capsule so it seems like it should always hit, but it doesn't. Someone else should try to improve this. Right now it works well for buildbot and terribly for marine or skulk.
sclark39
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almost 16 years ago
Fixing buildbot jump issue.
sclark39
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almost 16 years ago
Restoring what we hoped to be a slightly safer way to destroy the player's entity.
sclark39
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almost 16 years ago
Fixing the freaking low-grav bug. Also commenting out some senseless code in ApplyFriction.
sclark39
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almost 16 years ago
Fixing walking up slopes
sclark39
More...
almost 16 years ago
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