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Commits : Listings

Analyzed about 5 hours ago. based on code collected about 5 hours ago.
Dec 05, 2024 — Dec 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Revert "Performance testing shows optimize for size is better than -O2 and -O3" More... over 9 years ago
Performance testing shows optimize for size is better than -O2 and -O3 More... over 9 years ago
Consistency More... over 9 years ago
Default values for BQR filters More... over 9 years ago
Uninitialized values in wav loader More... over 9 years ago
plane distance not initialized when using default constructor More... over 9 years ago
Failed to set default lane handle for mixing lanes of a new source instance More... over 9 years ago
texture robustness More... over 9 years ago
Uninitialized dirty field of BQR filters during initialization results in situations where params are not updated More... over 9 years ago
default constructor fails to initialize flags: not needed here since we use brace-init lists for billboard entries More... over 9 years ago
Uninitialized values in material scrolling More... over 9 years ago
Fix some uninitialized fields and cleanup the no longer used WVP matrix for default shading method More... over 9 years ago
When playing a wav file and the file is deleted from disk don't crash the engine. More... over 9 years ago
u::assert => U_ASSERT such that assertion fail can be [[noreturn]]. More... over 9 years ago
Handle rewind seek failure in wav streams More... over 9 years ago
Another possibility More... over 9 years ago
Fix for zip files > 2GB which was causing a crash. We don't support files > 2GB right now. More... over 9 years ago
Fix some wav loader issues More... over 9 years ago
No longer valid since global audio is technically mixing lane 0 now More... over 9 years ago
Implement support for setting filters on a mixing lane More... over 9 years ago
Mixing lanes are supposed to be stereo More... over 9 years ago
Merge branch 'master' of github.com:graphitemaster/neothyne More... over 9 years ago
Checkmate VS2015 More... over 9 years ago
Update DEVELOPERS.md More... over 9 years ago
Implement mixing lanes More... over 9 years ago
Include less SDL headers in a_system. Compile with -march=native. Cleanups More... over 9 years ago
use SSE4.1's _mm_{floor,ceil}_ps if SSE4.1 is available during build More... over 9 years ago
SSE2 optimized floor/ceil/fmod More... over 9 years ago
Cleanup More... over 9 years ago
fade must start from current values More... over 9 years ago