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Inactive
Commits
: Listings
Analyzed
about 22 hours
ago. based on code collected
about 22 hours
ago.
Dec 01, 2024 — Dec 01, 2025
Showing page 7 of 50
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Optimize static sweeps in the kdtree format and optimize sphere/triangle intersection maths
Dale Weiler
More...
about 9 years ago
Proper logging across the engine:
Dale Weiler
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about 9 years ago
do not reinitialize the audio subsystem multiple times
Dale Weiler
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about 9 years ago
do not close the audio
Dale Weiler
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about 9 years ago
let audio devices leak memory so we don't hang on strange setups
Dale Weiler
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about 9 years ago
Fix
Dale Weiler
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about 9 years ago
Some changes
Dale Weiler
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about 9 years ago
Better output for audio initialization
Dale Weiler
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about 9 years ago
Prevent calling into audio mixer while discovering devices.
Dale Weiler
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about 9 years ago
style
Dale Weiler
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about 9 years ago
style
Dale Weiler
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about 9 years ago
Try and weed out unusable devices when selecting defaults for audio
Dale Weiler
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about 9 years ago
Merge branch 'master' of github.com:graphitemaster/neothyne
Dale Weiler
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about 9 years ago
Don't starve scratch space for mixing
Dale Weiler
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about 9 years ago
Fix selecting of audio drivers and devices
Dale Weiler
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about 9 years ago
Disable strange audio testing stuff
Dale Weiler
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about 9 years ago
fix build so it compiles in VS2015
Dale Weiler
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over 9 years ago
You can use a type in alignas too
Dale Weiler
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over 9 years ago
Make it compile with clang again
Dale Weiler
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over 9 years ago
No more "voidptr" trick as it optimizes poorly and we can't use U_MALLOC_LIKE with it.
Dale Weiler
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over 9 years ago
ability to select the audio device and driver from the menu
Dale Weiler
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over 9 years ago
No more need for u::deferred_data
Dale Weiler
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over 9 years ago
no need for deferred_data on stats anymore
Dale Weiler
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over 9 years ago
cleanup of console completion system
Dale Weiler
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over 9 years ago
fallback to AUDIO_S16 failure was not handled correctly for error case
Dale Weiler
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over 9 years ago
don't use temporary mixing storage if we can shove float samples directly over into SDL
Dale Weiler
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over 9 years ago
add optional low-pass filter for echo filter
Dale Weiler
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over 9 years ago
set dirty for wet signal filter when active
Dale Weiler
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over 9 years ago
wet and dry option for biquad resonant filters
Dale Weiler
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over 9 years ago
Added a single instance option for audio system and fixed an issue with unplayed lanes
Dale Weiler
More...
over 9 years ago
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