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I Use This!
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Commits : Listings

Analyzed about 22 hours ago. based on code collected about 22 hours ago.
Dec 01, 2024 — Dec 01, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Optimize static sweeps in the kdtree format and optimize sphere/triangle intersection maths More... about 9 years ago
Proper logging across the engine: More... about 9 years ago
do not reinitialize the audio subsystem multiple times More... about 9 years ago
do not close the audio More... about 9 years ago
let audio devices leak memory so we don't hang on strange setups More... about 9 years ago
Fix More... about 9 years ago
Some changes More... about 9 years ago
Better output for audio initialization More... about 9 years ago
Prevent calling into audio mixer while discovering devices. More... about 9 years ago
style More... about 9 years ago
style More... about 9 years ago
Try and weed out unusable devices when selecting defaults for audio More... about 9 years ago
Merge branch 'master' of github.com:graphitemaster/neothyne More... about 9 years ago
Don't starve scratch space for mixing More... about 9 years ago
Fix selecting of audio drivers and devices More... about 9 years ago
Disable strange audio testing stuff More... about 9 years ago
fix build so it compiles in VS2015 More... over 9 years ago
You can use a type in alignas too More... over 9 years ago
Make it compile with clang again More... over 9 years ago
No more "voidptr" trick as it optimizes poorly and we can't use U_MALLOC_LIKE with it. More... over 9 years ago
ability to select the audio device and driver from the menu More... over 9 years ago
No more need for u::deferred_data More... over 9 years ago
no need for deferred_data on stats anymore More... over 9 years ago
cleanup of console completion system More... over 9 years ago
fallback to AUDIO_S16 failure was not handled correctly for error case More... over 9 years ago
don't use temporary mixing storage if we can shove float samples directly over into SDL More... over 9 years ago
add optional low-pass filter for echo filter More... over 9 years ago
set dirty for wet signal filter when active More... over 9 years ago
wet and dry option for biquad resonant filters More... over 9 years ago
Added a single instance option for audio system and fixed an issue with unplayed lanes More... over 9 years ago